rinku's latest activity

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    Robots! Wooo! (It’s kind of my bag. ;) )
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    I agree. But while I have seen players run towards Medic (heck, there's an entire career for it) I have yet to see one decide they'll...
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    rinku replied to the thread Merchants weapons.
    Prismatic aerosols in ground combat are definitely laser only. But I fully accept that it may be different in space. For space reasons...
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    rinku replied to the thread Miniatures.
    Vargr are trivial.
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    rinku replied to the thread Miniatures.
    Droyne are pretty easy:
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    rinku replied to the thread Miniatures.
    But half an hour of playing around in TitanCraft got me this far:
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    rinku replied to the thread Miniatures.
    Eeh. Find some badly sculpted horses and hack the rest with lumpy clay. I've still got a few old Wargames Factory ones that would do:
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    And yet no one ever agonises over the lack of a Steward in the group... "Buy a bot!" "Don't carry passengers!" "Eat kibble while...
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    rinku replied to the thread Miniatures.
    The issue with specific Traveller alien miniatures usually comes down to bodies, not heads. Especially if they're digitigrade, like...
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    rinku replied to the thread Merchants weapons.
    Yeeeeeah... That's actually a bit of an issue, as the ONLY one of the sandcaster loads listed that might affect "laser, energy and...
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    rinku replied to the thread Merchants weapons.
    All good points - plus sand doesn't affect them, but they can't do point defense. PAs are a risky choice on a ship with only one or two...
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    rinku replied to the thread Merchants weapons.
    I'm good with anything that can be mounted in a turret being available for purchase. Most civilian ships lack the spare power to...
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    rinku replied to the thread Merchants weapons.
    As a small aside, I doubt reduced warhead, longer endurance, or reduced thrust, longer endurance missiles would be considered a problem...
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    rinku replied to the thread Behind The Claw.
    Did you expect much better from Vargr accounting? ;)
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    rinku replied to the thread Custom Vehicle/Robotic Software.
    Page 96 of the RHB has you covered as far as rapid "recruitment" for a colony goes... ;)
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