Can't find anything to say it has any effect - in our game the whole command group was vapourised by an artillery strike and we were debating what effect it should have.
Most popular seemed to be:
When the Platoon lost 50% or more they were effectively 'out of command' and unable to act except...
We tried playing it as is and found it impossible for the marines - the text may have been moved or missed from a number of the scenarios in the core book which I presume should be half forces as one side are defending etc.
Played the marine one with half forces and it works !
Hi
We want to hold a comp at some point in London and are trying to get all the sticky rules bits down pat ... we are confused as to what being FEARLESS means ... it says a fearless unit discards first suppression dice of the turn.
Does this mean:
a) get rid of one dice for the purpose of...
It's all confusing as it does indeed say dice ... but is only ever mentioned there ... in an earlier posting (ages ago) which was never cleared up officially it seemed to indicate they just are harder to suppress by one dice - which is basically useless unless the exact number of dice to squad...
Hi
Just checking ... it says a fearless unit discards first suppression dice of the turn. Does this mean:
a) get rid of one dice for the purpose of suppression - basically meaning they need to be hit once more than normal.
b) just forget about the first time they are suppressed.
B is the way...
This has been covered before, I found it by searching a few days ago... basically it was said that this is included as a 'close combat' factor although I think Agis did give some 'house rules' if people really wanted to use them - although I think in anything but 28mm the ranges would seem odd...
I'll pencil it in for early March ... we can theme it our end to coincide with the launch of the HBO Pacific series but play all of WWII and modern stuff as well!
Hey my rules of choice for squad level is NUTS - I didn't aim to compete with them at all ... rather to give an alternative for people who don't like the NUTS reaction mechanics. We game in 1/48 with them.
15mm is ideal for WAW and looks good to boot!
WAW gives us a club set we can plonk lots on the table and have a couple of games in the night of what I call 'faceless' skirmish (as in no model has a name or abilities etc) ... superb set with a great feel.
Meanwhile Flying Lead which is out very soon from Ganesha games adds projectile...
anyone be interested.
Convinced we have found the best set of rules for platoon level action our club fancy running a WAW day in North London (with MC for anyone interested, I have a big Mogadishu set in 12mm) this would be be fun not really competition (unless everyone wants a comp) and would...
Well in the engagement section in my book (one of the first run it may have been changed) the picture clearly shows the line being drawn 6" from the centre of the table for some of the deployments ... different in the scenario section.
But it says in the text it has to be 12" from the centre...
It's not me mate, it's the people I play with :-)
Because it doesn't say they can fire they were querying it ... I said I would clarify it; to me it is clear, as is all the stuff in your bits of the rules etc - some of the WAW core rules are not however like the moving artillery bit etc.
Also...
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