Recent content by Quintus

  1. Q

    Sorcery

    Nice. See, I can either sit here, and do two thing: 1. I love the Book. Everything you wrote in there makes perfect sense. Awesome. Write more... 2. Great book. It has some flaws... 3. Ok book - how do you use it... 4. Not good. Makes no sense... 5. Waste of time...set down the basic rules...
  2. Q

    Rune Magic

    Man...run with it!!!!! An actual set of Rules that binds the workings of magic...!! Nice... Q...
  3. Q

    Sorcery

    Good point. And exactly what happens. No avoiding it. Are you, or do you think you can tell a player NOT to learn a Bladesharp spell, when the book of Magic sais they can? Sure, you can say NO, but to what are you going to say yes? Basic Sorcery. OK. But what happens when I say: "Ohh, the...
  4. Q

    Magic of Glorantha...Got Mine!!!

    Ok. Let me get this straight. You come up with a story. You tell the players how and what the gods did. The players re-inact what they did. Am I missing something? Ok. Lets try it this way. GM buys module. GM makes copy of module. GM hands out module to players. Players read module. Players...
  5. Q

    Trying to make a sorc.

    Nice. Something useful. Thank you! So how many more books must I buy to play this game? I already spent well over 250 dollars on buying all these books...wth? Whant to e-bay my books - or ritually burn them...What a way to get players away from computer games and back to the table top...rofl...
  6. Q

    Closing with an enemy.

    I would expect no less that that type of advice from someone like you. Seen your type many times around, and explains a whole lot about your style. Anyway - another thing thats goofed up with this system. But the person must use a reaction to hit you, and frankly, I dont ever recall reading...
  7. Q

    Trying to make a sorc.

    WOW....dude. What a cop-out...I'm getting really frustrated with these vague "Ohh...we dont know, so make stuff up" and "Ohh...no rule for that..make stuff up"...and, "Ohh...if you forget the number 4, it can get you killed"...WTH are you talking about? I'm a new player. I wana play a Sorcerer...
  8. Q

    Sorcery

    So ... HOW ... does the world work? Thats my fundamental question. HOW do I create a Wizard, using the Sorcery Skill Rules and Spells? HOW do Godlearners Manipulate Rune and Divine Spells? Is that sooooo hard to understand...?
  9. Q

    Warrior in MRQ, where are you?

    I was thinking more of warbands...even when you have only 2 men, one will try to lead. Thats what men do. Good enough to start with. Frankly, many of those advanced skills ought to be just basic skills anyway. Give me a chunk of Iron and I'll make a sharp pointy thing out of it...hey, I can...
  10. Q

    Sorcery

    I know all that :) But it really, really, really helps to have an idea of what your suposed to do. Either let the player wizard start with Runes...or, like in the old runequest, with some actual wizardry skills. I believe it was a gross oversight...put out some rules, a PDF, something. Same...
  11. Q

    Trying to make a sorc.

    Play a Godlearner...nothing else matters. Don't play a Priest, ever. Dont play a Shaman, or Druid, or whatever. Play a Sorcerer that has the one god on his side...you get to cast ALL spells. Just make something up - thats what we did. The guy in my group wanted to play a Wizard. Now I have a...
  12. Q

    Sorcery

    THANK YOU...!!!!! Exactly my point. That rule turns everything into a huge quagmire. Sorcery Spells are pathetic...the ones in the Companion anyway. Now come the Godlearners. They not only get a real damage spell (Flamebolt) but have access to all spells. No mentioning how, why, what to do...
  13. Q

    Rune Magic

    Player finds Rune. Player intergrates rune. Player asks for spell. I say "Go to your local Temple". He asks - what temple. I say...uhh...your a God Learner...you don't worship those gods. Go where the Barbarians live, find yourself a Priest (Heathen, Deamon etc) and learn from him... OK - thats...
  14. Q

    Single Rolls vs Double Rolls

    Absolutely agree...you see the joy in their eyes when they get that all important crit..and then it fades to nothing, as they miss their second roll. Blehhh...
  15. Q

    Using different types of magic in a standard Fantasy Setting

    Good idea! Yes, thats what I'm mostly confused about. For instance, what happens when you add a bunch of Magnitude to a Disrution Spell? Do I roll 1-3 for each Magnitude? Boosting spells that are Runecast costs tons of magic points...not so Sorcery. In the end, it is confusing who and what...
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