I don't how this is related to the topic but the BECMI base mechanics remained consistent throughout all the box sets, even if they introduced new concepts or classes in later release. I'm not asking to know what Discipline stuff they'll release, only how they we are supposed to handle Tests...
Well as I said before in the original gamebooks the Difficulty scale never truly changed. Only in some cases, when you had a +3 bonus, the paragraph options would have an entry for a 9-12 result. Again unless the folks at Mongoose come on the boards and explain how the Tests are meant to be...
Mechanically speaking yes, but I feel that the GM, in respect of the particular MPG system, should be the only one to be able to determine the bonus.
As Random Code said in another thread, if the Difficulty Chart is kept all over the three game Tiers then the whole encounter should be scaled...
One of the main reason we cannot agree on what to do, is that we only have the first Tier of the system. Unless we get more informations about the MagnaKai Tier and the change the folks at Mongoose will introduce with it, all the bets are off.
As I said elsewhere official products do not follow this rule so I hardly see why it even exists. To me it seems as if they were unable to chose between keeping straight the original system and introducing some D20 concepts.
There is a lot of grey zone in the rules like Initiative or damage...
Instead of offering Discipline Focuses (which you will have to define for other classes) why not simply use Aspects as you proposed earlier. By not making them part of the Disciplines themselves you can have them impact Tier II and Tier III Disciplines too.
To continue with your example of...
Well I only assume that the folks at Mongoose are following the way the original gamebooks worked that is to say that at each Tier (Kai, Magnakai, Grandmaster) your Rank starts back to one. After all up until now almost all the rules found in the core MPG are copy paste of the ones found the...
When you use 1/2 Rank (or Rank) it poses a problem because of the Difficulty scale as each point you add actually give you 10% more chance of success. Add to that the rollercoaster bonus: raise to +5 a Tier I, then drop to 0 until you get the corresponding Tier IIDiscipline then raise up to +5...
I think I'm gonna follow the way it was done in the original gamebook and assign the bonus between +1 and +3 depending on how well the Aspect/Discipline to the Test.
The Discipline explicitly say that it can be take three times, so you have only three abilities learned from other players. The Kloon Sage has also another multi-Discipline which can be take five times and each time you must select a new subject or profession in which you are learned...
My point got diluted in the examples. A Kai Master or Kai Lord is able to train and exploit multiple weapons with high skill level (+9CS at magnakai, +13 CS if spending 1 END). The Border Ranger may ever only master one, the bow and as much as we know the Rank value may reset at each Tier ...
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