Recent content by Perkanis83

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    Traveller Release Schedule 2026

    My guess is that belt miner is a re make of the miner rules stripped out from high guard in a more modern layout with some additions. And that battle armour might just be a deep dive into power armour at a few tech levels and perhaps sizes for either traveller as a whole OR for 2300 specifically.
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    Mercenary Field Catalogue

    While true they should be in the same general area of performance. Also the weapon building system in itself needs some rewriting for clarity
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    Mercenary Field Catalogue

    would love a re write of the field catalogue from the ground up
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    Travellers Needed! High Guard Updates

    Having just had a read through and assuming it would not invalidate older designs it does look promising and would most likely give a bit more flair to space combat.
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    Merchant ship bridges

    Eeeh tend to skip all three of those after the first session with new players as they slow down play so much better to just let any normal jump just happen same with getting fuel.
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    Merchant ship bridges

    Man I must agree with tytalan here your table would drive me crazy with the amount of rolls you seem to force players to do and yes having them roll to hear a warning is a gotcha moment
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    Merchant ship bridges

    Right there is subtext here that is being missed what arkathan is talking about is that small bridges belong on bricks in space which I fully agree with. But that is the thing bricks in space never enter a atmosphere and if the do it is most often a one way trip due to system failure or some...
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    Travellers Needed! Central Supply Catalogue Updates

    looking forward to the finished product with anticipation
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    Travellers Needed! High Guard Updates

    I mean just put it in singularity on release,,, problem solved
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    Travellers Needed! High Guard Updates

    Simple solution I am going to implement in my traveller games is that the listed crew requirements are what you need if you want to run a full human crew which almost no one does and instead replace crew with artificial gunners and crew using multiple linked cores following the rules from 2300...
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    Armies of the Fifth Frontier War, Impressions Not Errata

    And this is why planets are bad places to live and you really should just crack them open for the minerals and live on mobile ships instead
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    Armies of the Fifth Frontier War, Impressions Not Errata

    Saving time, still takes time to drop rocks
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    Armies of the Fifth Frontier War, Impressions Not Errata

    I have no interest in your planet so rocks form space unless you instantly surrender your pick
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    Armies of the Fifth Frontier War, Impressions Not Errata

    Facts 1, once a enemy has presence in the system the system is lost and should immediately surrender to avoid orbital annihilation 2, the enemy can always mass ships better then you can in the start of any conflict 3, you can not have enough ships in threatened regions to contest the attacking...
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    Armies of the Fifth Frontier War, Impressions Not Errata

    So the strategy would be to perform a immediate retreat on detection of enemy units and have the civilian government surrender to the attackers while you then start spreading the info about the attack so that you can assemble your fleet in force and then turn around and smash the enemy fleet.
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