I mean most fun I ever had was when I had a group of players in full power armour screaming that the mooks they were killing from a gang was to tough since they had shotguns loaded with shot and was wearing post apoc armour, I then introduced them to the wonders of solid slug AP ammo for...
Yup asking that question should we just pull the trigger and come to the realization that manned small combat crafts really make no sense and should just be deleted from the setting as drones are better cheaper and safer and do the same work as maned crafts.
My guess is that belt miner is a re make of the miner rules stripped out from high guard in a more modern layout with some additions.
And that battle armour might just be a deep dive into power armour at a few tech levels and perhaps sizes for either traveller as a whole OR for 2300 specifically.
Having just had a read through and assuming it would not invalidate older designs it does look promising and would most likely give a bit more flair to space combat.
Eeeh tend to skip all three of those after the first session with new players as they slow down play so much better to just let any normal jump just happen same with getting fuel.
Man I must agree with tytalan here your table would drive me crazy with the amount of rolls you seem to force players to do and yes having them roll to hear a warning is a gotcha moment
Right there is subtext here that is being missed what arkathan is talking about is that small bridges belong on bricks in space which I fully agree with. But that is the thing bricks in space never enter a atmosphere and if the do it is most often a one way trip due to system failure or some...
Simple solution I am going to implement in my traveller games is that the listed crew requirements are what you need if you want to run a full human crew which almost no one does and instead replace crew with artificial gunners and crew using multiple linked cores following the rules from 2300...
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