from the way that the Reaction section is worded I assumed that the reaction is taken 'mid assault' so the attacker gets to complete his assault action before any push back. though, if the defender is in a structure and the attacker manages to kill more models in assault than the defender, the...
not quite, the defender gets their shooting action (one shooter per firing point - window/door etc) then the attacker and defender roll their CC dice (again, one model per firing point on each side). If the attacker kills more models than they loose then they're in the building and you resolve...
I'm still a little confused as to why Mongoose went for an OGL for wargame. An RPG I can understand as you can have different settings/adventures without upsetting game balance etc.. but for a wargame it makes things... difficult for the reasons mentioned above. If I want to organise a...
Hi pixelgeek, my group were discussing the same thing - that cover should modify the to hit number. A lot of accounts I've read (Cassino, Normandy etc_ suggest that once infantry were in a solid structure/cover it was REALLY hard to dig them out - the most you could do was suppress the h*ll out...
actually, most of the time the Kamikaze missed - maybe 2 or 3 planes out an attack wave would get through and do some damage - and that's aiming at a target the size of an aircraft carrier or battleship not an individual tank or infantry squad! there was more of a psychological effect than...
a thought on air assets:
it seems that a player can use a crippled aircraft as a reasonably accurate artillery shell by slowing down to loiter speed and ponting it at some enemy troops - if you shoot it down then it's most likely going to crash into your troops with devastating consequences, if...
i've done some stuff for the Forge - the german MRB lists are done and I'm working on Brits at the mo:
For those who've never used The Forge you still need the rule book to know exactly which units have which options, what all the traits mean etc. but you get a nicely printed army list with...
Sounds like a job for the rules themselves and not for any LL supplement.
As you said, an official ruling is asked. :wink:
Absolutely! :wink: I must admit, this is the first wargames rule book I've come across that doesn't have examples of pretty much every aspect of the game mechanics - I've...
I agree with SgtHulka - what would help would be a lot more illustrations in the rule book, it really helps clarify the intent of the rules.
My angle is also along the lines of tournament play - one thing that really can make life miserable in a tourney is ambiguity in the rules. It's very easy...
the AFV's do work well in squadrons - the reduction in flexibility is made up for with the fact that you need to destroy both tanks to claim any VPs. :lol:
Just to clarify how you do it:
3 armour slots up to 450pts each.
With a JS2 at 490pts, would this take up 2 slots? would you be able...
It was a very good evening thanks! :D
I think it's generally how easy it is for even light vehicles to push thier way through hedges and walls with a normal move - even a size 1 wall should be a real problem to a jeep no matter how slowly it moves! :lol:
I was thinking along the lines of...
just finished two 2000pt games in a single evening! Germans vs Russians. First had a German Attack meeting a Russian Probe. Second was Attack vs Attack. The Add on rules worked really well. The change to Tracks and Wheels makes a lot more sense with regard to not being able to move through...
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