Recent content by Nostrildamus

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    The Piety Skill

    That's a different spin and works well in any case. You're right, I'm thinking more in terms of opposed religions than cults of a given pantheon that more or less follow the same code.
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    The Piety Skill

    That's more along the lines, I think. In terms of Piety vs. Sanctity as the OP suggested, it would also make sense. Having said that, real piety (however you might define it) is a sliding scale, based on a person's behavior, rather than a skill that is fixed, and in this case would vary all...
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    The Piety Skill

    This might be overcomplicating things, but a single Piety skill might not work well in worlds with more than one deity. The reason for this is that polytheistic worlds have religions with varying requirements in terms of behavior and thus what is sacred. Example: Cult A: A cult that practices...
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    weapon style flexibility

    Yeah, I think some of these situations are cases of overthinking the application. I don't think weapon styles are supposed to be quite so restrictive. I think of them as more open than the old way of doing things, because you can build percentages more easily through the use of them. For...
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    What Setting Do You Use?

    Always homebrew for me. If nothing else, it prevents preconceptions from players.
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    Penalties to thrown melee or improvised weapons

    I don't have the book in front of me, so I'll let the Mongeese or someone who does respond to where it might be found (if it's there). It's probably down to GM fiat based on the weapon. If it is a small(ish) weapon that is not manufactured (balanced) to be thrown, the penalty would be minor...
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    Combat Maneuvers in Practice

    Agreed.
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    Combat Maneuvers in Practice

    I haven't had a chance to run the game yet (will soon, though), but I can already see that combat maneuvers are going to be easy to implement. Considering tables are no longer referenced to determine each attack/defense sequence, combat is sped up by that much already, so a few seconds...
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    Ok, Another Thread About MRQ II

    "Yyrkoon," said Nostrildamus, "This is unwise of you." Going back to your question about CAs, there are options. Obviously, you can raise your stats so that your CAs eventually come up, as you suggested. Also, taking a weapon style with a shield, such as Sword and Shield, will grant you a...
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    How long does combat last?

    I second this, for I am cheap and greedy...
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    Alternative Character Sheet w/ Combat Maneuvers

    Very well done and easy to navigate. I'm pretty sure I'll be using this. The combat maneuver inclusion is excellent.
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    Ok, Another Thread About MRQ II

    I can try, not having the book with me at work, so forgive me if I err here or there. Opposed rolls (including combat) are simpler to handle vs. RQ1 RAW. Combat is certainly streamlined and, with the addition of Combat Maneuvers, more action packed and detailed than it was before. Combats can...
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    A note to Loz, Pete and gang

    I don't think either of you would be disappointed. It really is an incredible improvement over the original. I knew Pete and Loz had been working hard during the lifetime of the first edition, fixing rules, etc, and it's cool to see how they ran with this. The combat's going to be awesome...
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    A note to Loz, Pete and gang

    Yeah we got a pretty good snowing ourselves, considering I live in the South and we never get any to speak of anymore. However, in true Southern fashion, it warmed up today and mostly melted it away. Thus, I've still got to go to the office tomorrow (was sorta hoping to finish the book!)...
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    RQII releases

    Same at mine. Problem is, they seem to stay there, lol!
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