Recent content by Nixitur

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    How dangerous could the Debriefing even be?

    How does the "legally distinct" clause help against that? If clone A kills Nixitur-1, how does Nixitur-2's knowledge that he's legally distinct from Nixitur-1 help with Nixitur-2 being miffed about having gotten killed? I suppose the legal distinction is for stuff like Secret Society membership...
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    How dangerous could the Debriefing even be?

    Ah, that's clever, I like that! I'm still leaning towards not even having the "legally distinct" clause because my players are seasoned RPG players and could catch on fairly quickly, especially since it's in the Players Handbook. My thought is to essentially replace it with asking myself whether...
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    "Upgrade" introduction mission

    I've just noticed that the Free Enterprise character doesn't have mission by their Secret Society. This is important because this needs to create conflict. I think one way to handle it is that they essentially "paid" for their purchase by signing up for the Free Enterprise Voluntary Testing...
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    Rule Contradiction - Stacking of Injuries

    There is a very clear contradiction in how physical injuries are supposed to be handled in the Players Handbook and the Mission Book. Here is what the Mission Book says about how injuries work: So, if you're Injured and get Hurt by something, you stay at Injured. This makes sense because when...
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    "Upgrade" introduction mission

    I really like this idea and might use it in my game. I'm a first-time GM and my group are seasoned RPG players, so I feel like they might be bored by such a heavily railroady, strictly co-op mission as the first one. And for what it's worth, it doesn't seem like the second mission is all that...
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    How dangerous could the Debriefing even be?

    So, from what I've heard and from what the Gamemasters Handbook describes, the debriefing is when the Computer asks questions about what the characters did or didn't do and has stuff that they did or didn't do from all the beginning of the mission come back to bite them. But here's an issue with...
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    What do Troubleshooter jumpsuits protect against?

    It's well-known that the armour issued to Troubleshooters (well, "armour") protects against lasers fired from lower-clearance blasters. However, do they protect against laser blasts from the same clearance as the armour? I ask this because this is what the Players Handbook says: This, however...
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