Recent content by Nikk

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    Glorantha noob question

    Is it? Is there a reference for that? That's one of the coolest ideas I've heard in a long time.
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    The Weapon Skill Gap

    Because that's a normal group IMO. Some standard warriors/wizard types but RuneQuest allows you to play scholars, merchants, thieves etc... on top (unless the list of professions was mainly a waste of ink). Which would also be fine, but not in a system with such an extensive combat system that...
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    The Weapon Skill Gap

    Upon reflection, I think you're right. I was still in previous RQ mode of thinking, where to be a good fighter you needed at least two combat skills, and possibly more. With three improvement rolls a session, the merchant can bung one in weapon skills and two elsewhere whilst the combat...
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    A more detailed poll on our views of MRQ

    I must admit that my feeling concerning RQ have become more negative. It seems there are flaws in many of the sections. Whilst one can include house rules to cover these, and the modular format helps this, I can't help but feel that MRQ is not a sleek 21st century RQ. I am however eagerly...
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    The Weapon Skill Gap

    I think I've realised a problem that is present in this verison of RQ but not in others. It's a biggy depending no your playing style. It's a problem in two parts. Imagine there's a group of four players, and three roll up warriors, and the other character is a merchant. So I'm imagining a...
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    Is RuneQuest Broken? Here's Why...

    Ai, I only realised the problem with skill halving when I read about the terrible brokeness of it here. It's a biggy. Movement rate? Sounds like it needs a good tweaking (at least that's an easy one to fix!) :D Personally I'm worried about the high skill levels to begin with. Clearly some...
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    Is RuneQuest Broken? Here's Why...

    And are th eother problems discussed elsewhere? I haven't had a chance to check out all the forum yet.
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    Is RuneQuest Broken? Here's Why...

    Given the rarity with which you meet such creatures, it still seems strange to me. The addition of 1d10 damage sounds good because, say you cast it on a greatsword, you get a damage range of 3 to 28 with an average of 14.5 (I think) whilst the corresponding damage for a bladesharp would be 7...
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    Is RuneQuest Broken? Here's Why...

    D'oh! My I be torn asunder by the Spider Woman herself for such a foolish schoolboy error.
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    Is RuneQuest Broken? Here's Why...

    My problems are thus: * You start off quite powerful, in a combat sense. A starting character with an average STR and DEX of 13 each (not unreasonable given 4d6 drop the lowest and stick your scores wherever you fancy) get's 26 base in 2H Sword, be a noble and get +15, be a solider and get +10...
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