This has been an ongoing discussion on many things but I think the closest to canon direction is what Condottiere said. In fact, I would say that given the direction we had (at least prior to the MGT 2022 update), it was pretty clear that we had to align to many T5 and other traveller-classic...
Just for comparison:
Beam laser barbette
Pulse laser barbette
Rail gun barbette
Missile Barbette
Plasma barbette
Do not have an increase in TL when they go from Barbette to Turret.
To your point however, it would seem 12 is accurate for fusion gun. I just cracked open that massive book known...
Just a thought - if you guys will give it some thought... :)
Miniaturization didnt seem to effect things going from large bays to small or medium bays or to barbettes. The only other odd example that does this isthe Particle barbette to Particle turret - and even then the TL jump is a 1.
But...
Yeah it was an addition to the previous version (which has other concerns). It does seem a little off from the established "miniaturizations" however - given that they dont seem to suffer a TL increase. Also, is it really miniaturization given that it drops by 1D damage, 3 AP, and a damage...
Sorry to bother you again so soon but.. :)
I think Barbette power values are not correctly calculated... or at least when used on firm points. For example, fusion barbette should be 15 (20 base, and firm point reduced it by 25%). But it is showing up as 45..
Fusion Bay and Barbette are TL12 but Fusion Turret is TL14?
I'm guessing this is a slight oversight or typo? (Even just comparing other Bay-to-Barbette-to-turret examples).
It seems in most other cases there is no change when dealing with the smaller weapon systems
Thanks
Hi Arkathan
Great work! I think I may have run into a couple of small bugs (or could be just my fault):
1) Creating a small craft with a high burn thruster (tab 2 - Secondary Drive, High burn thruster), with the fuel efficient advantage. This works fine but the fuel is not reduced by 20% in...
Trying to find a scenario where this is not true.. forget even 25 dton or 40dton fighters. They come in at 40-60% of the cost of the equivalent 100 dton craft. The closest you get is maybe 6-ton deathtraps. Make a zero armor (because putting armor on fighters is yet another trap choice), 6dton...
I think the problem isn't that 100 dt craft will defeat a 20 dt fighter (which it should of course as you mention). It is that 100 dt "craft" will defeat significantly more than it's cost or weight in multiple fighters.
It will do so consistently, for less cost, less pilots, and less...
Unfortunately, smallcraft are no-longer able to field more weapons for less tons (the reason for strikecraft in games/reality/etc...). A smallcraft is limited to the single fixed weapon, or at 70+ tons, a triple weapon/barbette with significantly less range... So you're 100 ton spacecraft is...
Just catching up on some things as my group is considering getting back into things...
Making a "small" craft - or a ship that is 99 tons or less has the following benefits and drawbacks:
+ 1.5 Ton cockpit rather than 3 or 6 ton bridge.
+/- Dogfight advantage (not necessarily, due to larger...
The issue comes down to how far you want to follow the logical consequence of this line of thinking. Lets take a look at the 3 models:
Model 1: Ultra realistic. You can't miss. To be able to accurately hit something, you will always accurately hit because of the travel time of sensor reading...
Dogfighting was not a preference of mine - which is completely fine as I didn't have carte blanche to redesign the system mechanics. Some people will remember it was highly controversial (and obviously remains so).
Personally, I do agree with idea of abstracting "dog fighting" and many aspects...
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