Ah, those forums look a lot nicer at least :) Although from your phrasing Jean does that mean that us forumites are little considered when it comes to the game dev side of things?
One of the main ways I've ended up playing SF has been through Mongoose organised events. If those events stop now...
Urgh. I drop off the forum for a month or so, and everything changes.
If I am to understand it correctly, the effective change is that ADB has taken over the project and reduced Mongoose to just designing the ship models. Furthermore, mini manufacture is heading back over stateside.
I suppose...
The removal of Accurate doesn't make much sense to me though. How would it affect things if we gave plasma the same "hard to hit" (-1 to be hit) rule as shuttles? This would mathematically give the same effect for ph-2 and ph-3, and reduce the ph-1 to effectively only being Accurate +1.
That would be correct: Boosted shields allows your current shields to be higher than your max shields until the end of the turn.
When you take a shield crit and this leaves your current shields higher than your max shields:
- If boosted shields is in effect, drop your current shield score to...
I understand that there's also a RAW argument of moved vs removed. Basically, the warping ship is removed from the table rather than being moved*, so the argument goes that a tractor beam technically has no effect.
Personally though, I prefer the additional attempt to break tractor :)...
If anything, I've started to worry more about them being built rather than painted, but then I've been stung a couple of times with badly constructed plastics. Metal is easier to unglue as a rule ;)
Well, we played Towering Inferno twice tonight, so the only time a full fleet was on the table it was picking on a mere 2 ships from the opposing fleet. Maybe next time we'll try one of the other missions.
Oh, and regarding the New Jersey: It was errata'd to be 240pts rather than 215pts, and...
Can I just confirm that escorts are not allowed?
(I'm actually considering Gorn this time around, so one of the Escorts would actually be expensive enough to bring along ;))
I've noticed that with the ACTA design philosophy, it's very easy to caught into the trap of trying to avoid complexity, even at the expense of the game. I for one would like to thank you for avoiding that trap :)
"Soon"
I'm going to guess that we're just waiting for ADB to give final clearances or somesuch. I certainly can't wait to get my hands on the DNL rules though!
My understanding is that Energy Bleed applies to the new range of the weapon. As such, half range for a plasa bolt would indeed be 5". If these isn't the intent behind the rules, I'd certainly welcome an errata to make the bolt more of an option ;)
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