Recent content by Mytholder

  1. M

    Suggestions on how to continue

    Yeah - that sounds like a completed campaign. If you absolutely want to continue, have everyone roll up new characters, and use the previous events as the background. Maybe the players are ex-Imperial officers, who were part of the expedition to crush and conquer the Empire of Drinax, and have...
  2. M

    [Drinax] What do the people on the floating palace do?

    Actually, they're probably a lot closer to http://hitchhikers.wikia.com/wiki/The_Longest_Cocktail_Party
  3. M

    Pirates of Drinax: GM questions

    There are a bunch of ways the King's plan (such as it is) can work. And yeah, there's an inherent contradiction between the two halves of the plan, with Rao pushing the 'steal stuff and break things until our fleet of pirate bastards rules the stars' and Harrick going 'hey, maybe we could fly...
  4. M

    Pirates of Drinax - Now on Drivethru!

    Nope. it's from Adventure 10 in the campaign. Check out p. 246.
  5. M

    Computer-Generated Novella Set in Alpha Complex

    Wow, that's fascinating. +1 Commendation Point, citizen.
  6. M

    How make part 10 a challenge?

    You're obviously way beyond the scope of the campaign as envisaged, especially in terms of elapsed time. So, throw my Part 10 as written out the window - it's of no use to you. You need to answer the following questions - or, more precisely, set up a situation in game where the _players_ answer...
  7. M

    Drinax idea about anagathics

    It's possible, given Drinax's chronic lack of resources, that the Tower can only produce a small supply of anagathics. Ambitious player characters could go out, score more raw materials, convert them to anagathics, and then go dealing drugs across the stars...
  8. M

    Traveller Idea needs a bit of advice

    Take a look at the Blue Planet rpg - that's got almost exactly the same setup as you describe (mysterious wormhole beyond Pluto leading to another star system, and the suggestion that there are more wormholes leading to more systems). In Blue Planet, Earth suffers a catastrophe after sending the...
  9. M

    Multiple Weapons, Single Turret

    There's an argument to be made that Traveller needs two space combat systems. There are two sorts of engagements: there are close-range, cinematic fights ala Star Wars, where the PCs get into trouble while they're trying to loot a wrecked starship, or they're racing ahead of a System Defence...
  10. M

    Caption those boots

    Citizen! R&D wants you to test our new experimental power source/weapon/cleaning spray, Fusion Dust. These nanoparticles interact with the weak nuclear force, making it much easier to achieve room-temperature fusion in a very small area. Here's a bag of embryonic nuclear explosions. No, don't...
  11. M

    Drinax & General Piracy Questions

    For simplicity's sake, I always assume containers are one dTon.
  12. M

    Cheap ships, expensive to run.

    You could boost the costs of military-grade weapons and components, to make the disparity bigger (which has the nice side benefit of making military-grade weapons something the PCs need to steal/acquire through back channels/lust after, as opposed to just buying with petty cash). One of the...
  13. M

    Free access to Signs & Portents archive

    Egad, even back in issue 55 I sounded tired...
  14. M

    Misjump result: Starship gets "flipped"

    Mass Effect did fun things with food and chirality.
  15. M

    High Burn Thruster fuel

    When I was writing it, I think I assumed TL12 (Trav really needs a default assumed TL) and was a horrible cocktail of exotic gunk that really doesn't want to exist. I'd just reread Stross's A Tall Tail...
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