Recent content by Mongoose Pete

  1. M

    Magic of Legend

    Sadly, one of the greatest difficulties faced when designing rules is that there is no such thing as a perfect game system. We all have different settings, play styles, rules interpretations, and so on. As the writers it is nearly impossible for us to introduce rigid guidelines in the core...
  2. M

    Magic of Legend

    Very true. :) If you play the rules strictly there are many imaginative ways of neutralising the Project (Sense) issue, but the option was initially included to enable GMs to mimic a core trope of Evil Sorcerers in S&S. However, like all RPGs if you find something is too powerful you can always...
  3. M

    Killing in Glorantha and Pavis

    I think some degree of understanding population densities and culture is required. Ancient Rome for example had a very high population density, but people tended to stick in their own local areas and look out for each other. This environment formed some of the first guilds and gangs recorded in...
  4. M

    RuneQuest 6

    No problem, MoR
  5. M

    Killing in Glorantha and Pavis

    Oh, absolutely. The point I was trying to make is that humanity throughout history has possessed an inherent reluctance to kill. We would never have achieved urbanisation and civilisation if there wasn't. I don't see why it wouldn't be similar in most RPG settings. ;) Now it may just be my...
  6. M

    Killing in Glorantha and Pavis

    Actually I think the modern mindset has been influenced by media entertainment that killing is as simple and impersonal as pulling a trigger. This is very, very, far from the truth. A non-psychopath has to be pushed to extremes to be able to kill in the first place, usually due to unconscious...
  7. M

    shields

    It depends on the situation. In most cases if you can close on an opponent then shield bashing is indeed a very good way of knocking someone down. But it can also be particularly nasty if someone with a centre grip shield uses the boss or edge aggressively. I've been caught out several times by...
  8. M

    Choose Location as a CM

    Yes if it is a centre grip shield. Strapped shields might need to be broken instead.
  9. M

    Choose Location as a CM

    I can't remember adding a specific rule, but how about this... use the Damage Modifier roll for the distance in metres. For creatures without a positive Damage Modifier the weapon simply drops at the disarmed victim's feet instead.
  10. M

    Big announcement today?

    I'm afraid not. See my other post. I've left Mongoose, so the rules have been left under the custody of Matt and the office team.
  11. M

    So Long & Thanks for all the Fish

    What with the big news release that RQ and Mongoose are going their separate ways, the time has come to announce that I too have resigned from Mongoose. Its been a hectic few years, but very educational. Many thanks to all those who appreciated the hard work Loz and I placed into the revised...
  12. M

    Zistorwal

    I believe that Greg's current vision of the Zistorites is that they have a rudimentary knowledge of engineering and some basic mechanics, but none of this mechamagic cyborg stuff. Rather the Zistorites are sorcerers trying to uncover fundamental cosmic truths by experimental combinations of...
  13. M

    Hero Points

    In games Loz or I run we see Hero Points being used for a variety of things. Most players keep at least one in reserve just in case something bad happens to them, but more often than not they aren't combat exclusive. A popular use is when players re-roll skills during the crux of swaying a...
  14. M

    Elric Rune Magic

    Sounds completely apt for the genre. Personally I'd tie the damage inflicted to the MPs invested - perhaps 1 HP to all locations per MP invested. Or as a fail safe I'd make the withering death take a few rounds to give others a chance to intercede. The latter is open to abuse against big...
  15. M

    Choose Location with ranged weapons

    I'd play it out that way too. There is no reason the dragon wouldn't be ducking and weaving as it flew away to make itself a more difficult target.
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