Recent content by michaelsbagley

  1. M

    North America Legend on Roll20

    Sounds good to me. I'm in EST (Ohio), and am a "Mentor Level" member at Roll20 (which means access to custom character sheets, dynamic lighting and a bunch of the other premium features). Thursday's tend to work better for me than Wednesdays, but both are possibilities. I work a standard...
  2. M

    North America Legend on Roll20

    I might be interested, depending on which night of the week. Weekends can be tricky for me (because of other hobbies and not work). What kind of setting were you thinking?
  3. M

    Virtual Table Top Gaming

    Roll20.net is a pretty great setup. Very interactive with lots of features. It takes some degree of setup, but it is one of those things where the more one uses it, the more robust it gets, as well as easier to use.
  4. M

    Legend books that you'd love to see.

    I was thinking an updated "Pirates" similar to what was done for Mongoose Runequest I.... But would be content with the above suggestion as well. Specially if whatever was done had rules that split the hairs that separated matchlocks, flintlocks, wheel locks etc.... These weapons while having...
  5. M

    RuneQuest Pirates question about cinematic play

    Why someone would put a cap on skills... To encourage character skill development rather than combat min-maxing.... Or in my 15 year absence from RPGs has min-maxing become an accepted or encouraged practice? Or has it become so all pervasive that folks have stopped caring? Or am I a rather rare...
  6. M

    RuneQuest Pirates question about cinematic play

    As the GM in question (sorry not spying, I logged on here looking for advice on meshing the MRQI Pirates with the MRQII rules, specially on cultural backgrounds, which are more plentiful in MRQI than MRQII).... My intent with the skill cap was not to be an Ogre or limiting, but to give the...
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