Recent content by Michael P Hopcroft

  1. M

    How to do a Mecha in MRQ

    Say i wanted to do an Escaflowne-style setting in MRQ, where there are great big armored suits that the cream of warriors can use (and the possession of which is, in large respect, a measure of your personal power and strength). They could be magical, or technomancy, or whatever, and are usually...
  2. M

    MRQ Superpowers

    One could run a campaign on the basis that Power is Evil and even if you use it for good purposes, it will inevitably corrupt you and you will become evil, or mad.
  3. M

    MRQ Superpowers

    Yes, but that was what made them ATTEMPT the approach in the first place that led to a lot of interesting games very few people played. That reminds me of how you would use MRQ to build a world with no magic but with a decetn smattering of psionics, but that may be another issue. I wonder if...
  4. M

    MRQ Superpowers

    If one wanted to graft a set of superpowers, inborn or otherwise, onto the MRQ ruleset, what do you guys think would be the best way to go about it. Chaosium did release a BRP superhero game called Superworld, in the perod where they were scattershottedly releasing practically dozens of...
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