Traveller (as distinct from the 3rd Imperium setting) can handle any of those FTL drives. None would pose a problem that I can see. They're pretty cool
Yes, on purpose. In system is M drive only. 1/4 of a light year is within the Ort cloud range. So scale is fine for anything players would need. Above 12 hours time you can plot an exit point anywhere. Any body that requires you to move out 100D before jumping in Trav will precipitate a ship...
This is the rules I will be using for "Hyper-Drive" in my next game. Pretty simple. Base drive drive data from Cepheus/SRD.
Hyper-Drive
A hyper-drive moves the ship into an alternate dimension called hyper-space. The drive is rated by how many parsecs(3.26 light years) the ship can travel...
Not that they don't have a lot of players but how many years will they remain at a high level and how long will a person play them. E.g. I think it would be fun to play a person vs. the Aliens. How many times I'd like to play in that narrow theme would be limited. Unlike a wide open sci fi...
I have found a less complicated rule set often helps with younger players. Cepheus Deluxe for instance. I took those rules and tweaked for my players. Gave them each a PDF. It's closer to CT but better. From the Mongoose 1 SRD
Yes, the person who I had search had never searched for or read anything about Traveller. Google collects your search and browsing history to customize search results.
This. Having the current version as the "face" of the game when people search for it would be great. I played from the first version but I can't imagine trying to find out about Trav as a new prospective player today with all the different versions that get displayed when one searches.
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