Recent content by Major Tom

  1. M

    Max skill ranks

    The idea of the AP system is that it sits alongside the formal education system rather than replacing it (harking back to Megatraveller again :) ). It could replace it of course, but that's not the intent.
  2. M

    Max skill ranks

    I'm not trying to come up with something that will please everyone, just an updated version of Megatraveller's old AP system that is simple, flexible and clearly written. I used INT for two reasons, Megatraveller did and it differentiates learning by experience from formal tutoring. The...
  3. M

    Max skill ranks

    That's the idea. I've updated the original post to clarify it a bit.
  4. M

    Max skill ranks

    Ok, I can make a try for simple, flexible and clearly written: Learning Through Experience The GM can award Advancemnt Points (AP) for a skill in play where he feels that a character could have learned something through experience or observation. A character can have up to three AP on any...
  5. M

    Making the CRB more multiple-genre friendly

    You are exactly he sort of person who's input I would like to see. There are a lot of us here who have played Traveller for years or even decades. Seeing the opinion of someone who does not have that baggage should be extremely valuable to the guys working on the project.
  6. M

    Making the CRB more multiple-genre friendly

    Local experience may of course vary but the most up-to-date sales info I can find has D20 in it's usual 1 & 2 spots and FFG's Star Wars at 3 with Numinara and Fate at four and five (source). RPG Geek for the same period's top games has both Firefly and FFG's Star Wars but no other Sci-Fi games...
  7. M

    Making the CRB more multiple-genre friendly

    Traveller is really quite niche. When I joined my current role-playing club only four or five out of thirty plus people had even heard of it, and not all of them had actually played the game.
  8. M

    Max skill ranks

    I don't think anyone is arguing that Traveller should try to fully reflect reality, just that it takes a nod in that general direction and recognises that formal learning isn't the only way to advance skills. An updated version of MegaTravller's AT system (points are accumulated against an...
  9. M

    Max skill ranks

    To traduce the views of those who want an advancement system as wanting a discount D&D levelling system is insulting, especially from someone who has obviously played games with proper set-ups rather than the primitive rubbish D20 offers. You can have both a career path system and individual...
  10. M

    Max skill ranks

    I'm saying that the lack of what is these days considered a complete system puts people off buying and playing Traveler. I'm sorry if that's not a popular point to make around here, but it's a thing that I've seen time and time again. As for what I'm doing with Traveller, right now I'm not...
  11. M

    Max skill ranks

    Problem with that is the rules don't support it so you have to come up with it yourself, which to most people is a pain in the backside so Traveler goes back on the shelf and another sci-fi game with a rule set that does is purchased instead. Would it really be so bad to have something like...
  12. M

    One Book or Three Plus?

    I would argue that a classic Cyberpunk game needs a lot more cyber than just jacks in your head. Eyeware, implanted weapons, specialist vehicle control systems and reaction enhancement all feature in classic cyberpunk literature. The MRB falls short of even the extremely low DNI bar though as...
  13. M

    One Book or Three Plus?

    You'd have a tough time playing a Cyberpunk game with just the augmentations in the MRB. Hell, I'd say you'd have a tough time running a recognisably cyberpunk game even with the CSC given the 2k initial spend cap and the price of augmentations. Changing that line to something like, "from...
  14. M

    Training new skills after chargen

    Does anything other than the ridiculously anachronistic D&D still follow that model? Ok, necessary is going to involve some subjective judgements but at a minimum character generation, conflict resolution, setting overview, character advancement & basic gear (and arguably the last one is a...
  15. M

    Training new skills after chargen

    This is a very important point. The MRB of any game must be written under the presumption that the GM will never buy another book in the line. As such everything necessary to play the game should be in the MRB. In this day and age that includes some sort of post character creation advancement...
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