Recent content by Lowsonic

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    Vargr weakness

    Yep and agree to differ
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    Vargr weakness

    Based on CTA1 Aslan are 2m tall 100kg with - based on the illustration and text- hairless tail, spiky ears, three fingers, claws. Kzin are, admittedly, taller at 8ft and also heavier at 500lb, but have bat-like ears, three fingers, claws... ie very physically similar While the cultures are...
  3. L

    Vargr weakness

    We would seem to have a different image of either the Kzinti or the Aslan
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    Vargr weakness

    Only quoted you on the Chanur v Kzin Apologies if it seemed cross referenced
  5. L

    Vargr weakness

    Possibly, but the Kzin stories by Niven were written in starting from 1966, were written into the animated Star Trek in the 1970’s and they were also covered in a Dragon Magazine article just prior to their release in Traveller. Oh, and referenced in FGW’s 1980 Space Opera (as were the first...
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    Vargr weakness

    Except their initial -1DM was only to gun combat. Now it is all sight-based skill rolls. Place those door charges in the dark -1DM, drive up on an enemy base in the dark -1DM and so on. Assuming an 8+ target on a 0-skill roll your 33% weaker. On a 1 skill the effect is more and back to 33% on a...
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    Vargr weakness

    -2 net to stats, dark impairment, but a 1D+1 bite (no use in vacuum) and heightened senses for survival & recon. So when those fearsome Vargr corsairs raid your ship, turn out the lights, trigger a localised EMP pulse to kill their light intensifier goggles, decompress the sections they’re in...
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    Vargr weakness

    It’s more the 1e Vargr v 2e Vargr. The sight mod wasn’t in 1e and the STR has been reduced. It weakens them with no apparent offset. Hence the topic is “Vargr weakness”. It seems some agree, some don’t. If I’m the GM the sight weakness goes - it is too big an effect for a space game (space...
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    Vargr weakness

    Given the three “main” races - ie the ones in the main rules - you would expect some balance. I’m not saying full balance, but when mgT1e had STR-1 and no dark sight penalty and now STR-2 and a dark sight penalty seems ill-thought. Tech may amend the problem, but look at game balance without...
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    Vargr weakness

    I’m referring to the 2022 core rules update version. It also has that Vargr suffer a -1 to sight based skills in the dark. If you assume combat is a sight based skill then that is a big disadvantage for aliens tending to rogue types. If you need an 8+ normally then that becomes 9+ and your odds...
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    Vargr weakness

    I’m referring to the 2022 core rules update version. It also has that Vargr suffer a -1 to sight based skills in the dark. If you assume combat is a sight based skill then that is a big disadvantage for aliens tending to rogue types. If you need an 8+ normally then that becomes 9+ and your odds...
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    Vargr weakness

    Don’t disagree about the races being unbalanced, it’s just that they made Vargr more unbalanced. Given your stat mods are important a -2 around an 8 average is a big statistical disadvantage. Especially given the -1 to sight-based skill rolls in the dark (which given how well smell compensates...
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    Vargr weakness

    Hi - just picked up the 2022 core rules and disappointed to note Vargr are even weaker than they used to be. Aslan are STR +2, DEX -2 (net 0) get a few claw doing 1D+2 and boost to Recon and Survival Vargr used to be STR -1 but that’s now -2, then DEX +1, END -1 (now net -2) with a bite doing...
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