Recent content by Lincolnlog

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    VAS 2

    You all kill me! Seriously. These are second rate (and that's being kind) rules at best. Instead of worrying about miniatures I'd write a decent set of rules first. Please Mongoose, stick to RPGs and SciFi, at least that's believable.
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    ADB, Inc. Announces New Prices for Starline 2500 Miniatures

    Go to their online store, some of these mini's are really well priced. Light Cruisers $12, Heavy Cruisers $13-14... Frigates and destroyers $6-8. 8)
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    [ACTA:SF] Discussion: taming the Klingons

    Bill, ther e is a topic for weapons, that is not open yet. But I like the reduction in damage on long range fire with disruptors, but, I have a problem with disruptors in that they should be no longer range than photons. Plasma is 16" and if that equals 32 hexes, then disruptors shouldn't be...
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    [ACTA:SF] Discussion: taming the Klingons

    Bill, I don't see this on the BBS discussion. Since plasma is 16" the range should be shortened to 15" and Kill Zone should be 10". Bob
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    [ACTA:SF] Discussion: taming the Klingons

    As I have stated here and on the other board, you can't fix the Klingons by just changing agile or the front shield rule. Damage numbers have to be fixed. In SFB/Fedcom, hull as it appears on ships is not always proportional to the overall damage a ship can sustain. Hull should not have been...
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    SF Fleet box

    This is non-official but over on the other forum it was stated that they will not produced for a while, if ever again. I'd search the web, that's your best bet. And do it soon. Bob
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    Roll 4+ to shoot

    This came up at Diecon this year, first time ever in a game for me. Had a Federation ship with Weapons Critial Level 3 to 4+ to fire and Crew Critical Level 5 $+ to fire weapons. The player very wisely had played All Hands on Deck and survived the turn and significantly healed his ship by end...
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    Several questions

    I can only find 1 Journal, it can be obtained on Wargamers Vault and has the Scout Ships and Playtest Rules: http://www.wargamevault.com/product/103336/A-Call-to-Arms-Journal---Issue-1 Downloadable for $6.99. Then there are two free fleet updates that can be downloaded of the Mongoose Store...
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    Roll 4+ to shoot

    Scoutdad can confirm, but I'm pretty sure it's just harder to repair. It's like when your speed is reduced by both Impulse and Dilithium criticals, it's the lowest speed for all criticals received.
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    Diecon 13 St. Louis (Collinsville, IL)

    None of my photos came out, they were all fuzzy.
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    Diecon 13 St. Louis (Collinsville, IL)

    Another Diecon has gone. Ran a great game of ACTA-SF, well attended by 8 players. Some were returns from last year and some new players. Game was between a heavy Klingon and Federation task forces, each had a DN, and 2 BCH, the federation player had 3 x CA and 1 NCA...the Klingons had 4 D7s...
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    (ACTA-SF) Comparitive Ship Damage Scores

    In another thread we were discussing ship damage scores. I compared several Federation and Klingon Ships. This would have basically allowed the dumping of the Klingon Front Shield Rule. Federation POL Can absorb as much as 42 Damage FFG Can absorb as much as 49 Damage...
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    I am ordering more Firing Arc Stickers, want some?

    Bill, Set me up with a sheet of 20, and Phoenixhawk can have the rest. Bob
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    Idea for enhancing shield usage/strategy in the game

    John, I agree with the Klingon front shield, thought it would have been better to add special seperate front shield that has to take damage when fire at from the front, before damaging the primary shield. Easist way to show that on the ship card would be Shields: 18/9. I would like to see...
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    Is Anyone Using Magnets to Mount Your Ships?

    Got all my Diecon prep done last night including assembling my stands. I decided not to glue the posts to bases, for now anyway. This will allow a twist for final centerline adjustment. After the con I'll probably get the set and glue them.
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