I suspect your wiki link should link to:
https://wiki.travellerrpg.com/Traveller_Integrated_Timeline
It states that the Timeline is the work of this guy:
https://wiki.travellerrpg.com/Donald_McKinney
His work now seems to be available on archive.org...
Given that Traveller does not keep track of separate wounds, then you could do that. Maybe you could explain that the second wound reopened the first wound, and that is why the first wound receives a second healing.
Well, there are two ways of looking at those costs. Firstly, in many other...
2.1 Pretty sure Update 2022, pg73 says 1.5 meter per hex or square? Not all combat can be conducted at that scale because of the ranges of powerful weapons. If you need to scale then declare if you round up or round down, or roll a 1d2 to determine the same.
2.2 As the other replies have said...
DEX - engagement with fidelity of task
EDU - to chose from a variety of controls
END - to steady one's nerve over a long timeframe
STR - where brute force is more apt
INT - to instinctively know sooner rather than later
SOC - to detach oneself from reality and ignore any uprising distractions...
What you think appears to have no bearing on what I was saying ... anyway this conversation is getting more off topic than previously intended, so I'll leave it there.
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