Recent content by leopard

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    To beam or not to beam

    I've always gone with the two side 90 degree arcs, if you are in the targets side arcs, then you have it on the beam, if you are in its front and rear arcs you're not. Its simplistic, also work with the 90 degree arcs centred on the measurement point, as with all measurement to and from that...
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    Victory at Sea PC Game - Now on DVD

    OSX 10.8 and DirectX? now theres a machine that would be worth seeing.. Nice to see OSX there though, just a pity mine topped out with 10.6. Not a bad price though, not something I can run but good luck with it, that price point should shift a fair few copies
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    Victory at Sea PC Game - Now on DVD

    What are the system requirements for this?
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    Cheap aircraft bases using Tile Spacers (1:600 Planes)

    Pair of Mk1 Hurricanes, these use the "stick to a blob of GS on a pin" method, crude, the drilled version is better though. Base is 1" square, basic model, but serviceable for now. Once Mongoose have enough planes out would be nice to have a more detailed, but compatible, air warfare game...
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    Cheap aircraft bases using Tile Spacers (1:600 Planes)

    Have a good few 1:600 planes here, made bases reasonably simply.. 1" square of 1mm plasticard, nailed a 30mm steel pin through the middle - less than a quid for a box of them. clip the top off the pin so there is a flat bit. "v1" put a blob of green stuff on the top and glued the plane to that...
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    How about crowdfunding?

    Eyes will be kept open :)
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    How about crowdfunding?

    Oh fully agree on crew making an impact, hence my slight worry at the thought of it going away. The concept of a ship having 'x' crew and that number being reduced over time as the ship takes damage is a good one and allows you to have two different clocks on how long a ship can fight for (crew...
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    How about crowdfunding?

    Sounds very good to me, very pleased the crew stuff is factored in somewhere that adds a lot of colour to the rules as well as being excellent for campaigns to drive crew quality as replacements dilute the overall baseline. Love v1, this sounds like it will be the same general level of detail...
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    VAS 2 Update

    Would it be worth splitting the book, specifically having the rules in one volume, one with scenarios then having one for the ships - or perhaps a couple for the ships. Thinking practicality during the game, if the rules are like V1 they will be pretty short and workable, but something you will...
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    How about crowdfunding?

    Oh now this sounds very interesting, sounds like the thought has gone in to create a good basic framework as opposed to starting with battleships then finding out later the game doesn't scale down so destroyers are little more than tokens (or the other way round of course) and then the whole...
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    VAS 2 Update

    +1 to a range of common types, I think the sort of stuff you have in the VaS1 and OOB is enough, perhaps a few specific examples of ships from more famous incidents but otherwise generic is more than enough really - the minor delta in speed is insignificant as warships are significantly faster...
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    Ship Design Philosophy

    Always thought the 100T lower limit reflected more on the smallest size you could make the drive and still have it work. I.e. if you want to put a jump drive on a 50T hull there is nothing stopping you, but the drive will be the same size it would be on a 100T hull, and use the same fuel, with...
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    Want to See the Latest for Victory at Sea?

    Sounds good, then I see its on farcebook... Ho hum, will wait.
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    House Rules - Fixing Ship Fuel Operational Times

    Did wonder on adding an efficiency curve, sort of like running at half power uses 75% of normal fuel etc. the nominal output level being the most efficient for that drive. you can then get +10% power for +25% of fuel etc, for a while
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    Ship Design Philosophy

    Didn't the old Hard Times supplement introduce the concept of an open modular frame, essentially you built a skeleton then added modules and evaluated the result as a whole. IIRC you lost 5% of your hull volume, took no power but that 5% had its normal cost and weight. Its not cannon but no...
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