Recent content by kristof65

  1. K

    My Review of the Mass Battle Rules In S&P 90

    For me it would really depend on the kind of story I was running. If it's the players caught up in the middle of a truly massive battle, one that's truly beyond the influence of a single individual, I'd simply decide the general course of the entire battle before hand. I wouldn't use any type...
  2. K

    Deckplans: software?

    (emphasis mine) Best line in this whole thread. I personally think CC3 and Cosmographer are awesome - but then I ispent some time to learn how to use them, and and invested more time in practicing with them to be able to use them well. I can whip things out that look great with CC3 in no time...
  3. K

    My Review of the Mass Battle Rules In S&P 90

    I haven't read S&P90 yet, so I can't comment on the rules specifically. However, there are plenty of really good mass battle wargame and miniature rule sets out there already, and a few of them could integrate with Traveller characters quite easily, with little to no re-write. FREX, the 6mm...
  4. K

    Space Combat rules

    If you're so inclined, for larger battles, I'd look at Power Projection (http://www.powerprojection.net/). It's the well respected and easy to play Full Thrust starship minis rules tweaked for use with Traveller. It's not Traveller's starship combat system in the slightest, but it is an easy...
  5. K

    Large Scale Fleet Combat

    So you ignore half of what I say in most of my posts, then attack me personally?
  6. K

    Annoying Players

    I, too, have found it's better to have PCs together for a reason. In my fantasy campaigns, I'll often have a prophecy of which all the PCs find themselves a part of, and no matter what they do, the prophecy keeps finding them. In my modern campaigns, the PCs will all usually work for the same...
  7. K

    Please don't abandon the RPGs

    Simple answer: Greed. Because monetarily, there can be more money in miniatures. RPGers don't buy nearly as many accessories and add-ons as mini gamers do. Fortunately, most game companies are run by people who are gamers at heart. It's the ones that let the accountants and stockholders take...
  8. K

    Large Scale Fleet Combat

    From the attacker's point of view? Ideally, yes. Realistically? Probably not. You're talking about jumping in from an empty hex. But you first have to get to that empty hex. Which means carrying enough fuel for two jumps, possibly three jumps to make sure you can get away. A fleet with all...
  9. K

    Large Scale Fleet Combat

    I didn't say putting spy ships in your opponents depot systems. I said using them to monitor neighboring systems around your own depot.
  10. K

    Large Scale Fleet Combat

    Really? Space is too big for an invading fleet to be detected fast enough to do anything about it, but a single spy vessel will automatically get blown away? A spy vessel doesn't have to be anywhere near the traveled or populated portions of a star system in order to monitor fleet movements...
  11. K

    Large Scale Fleet Combat

    My point was that the defending fleet can make every calculation that any attacking fleet can make, and maximize it's own forces to watch the most likely paths. And utilize the three most important things about real estate - Location, Location, Location. That will apply to selecting depot...
  12. K

    Large Scale Fleet Combat

    Assuming that you can fairly accurately calculate your ships relative headings and velocities upon exiting the target system, you still have a lot of variables to contend with. Variables that can make where a surprise attack will come from predictable. If heading upon entering j-space...
  13. K

    Sector Fleet

    It's supposed to. But do you know how many times I saw the paperwork all properly filled out, but the job still not done? More times than I care to count. Former ET1 (E-6), USN.
  14. K

    Sector Fleet

    Even though the Imperium might be a thinly disguised dictatorship, they can't control the news enough to prevent word from getting out that capital ships haven't been seen in a large number of systems in decades. Free traders, passengers, etc, will all carry that news. In order to maintain...
  15. K

    Sector Fleet

    A couple of things that haven't been mentioned about why fleets would move and "live-fire" exercises. Why would fleets move during peacetime, rather than sit at a depot? Two words - Power Projection. The Imperium's member planets need to know that the Imperium is out there keeping watch over...
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