Recent content by Jim?

  1. J

    A New Edition of ACTA is coming...

    So many races, so many horrible ships… I understand that some people like looking at these things, but to me it’s a little bit like someone buying an adult magazine filled completely with pictures of *really* large women… I just don’t understand it, but fine if it’s your bag, I suppose. I even...
  2. J

    A New Edition of ACTA is coming...

    I'm not saying that Star Trek is a bad setting... just that that the ships are as aesthetically pleasing as John Prescott and would be equally unappealing to collect and paint.
  3. J

    A New Edition of ACTA is coming...

    I really hope it's not Trek... I dislike pretty much all of the ship designs, and those that I don't I actually loathe instead. Star Wars would be cool, I suppose... fighters would have to get a serious reworking compared to the B5 ones, especially for the Rebel Alliance, most of their...
  4. J

    White Star, WS Enforcer, WS Gunship

    Personally, I think the Liati could do with a slight tweak, anyway... it's always been really hard to fight against multiple Liatis with the ISA (which is kind of the point, I suppose) but I really can't see a way to do that with the tweaked Whitestar, to be honest (and I think the change is a...
  5. J

    Playtest rules: Crusade era and 3rd age

    The addition of any stellar debris or the use of a short ranged fleet makes the Vree fleet nasty to fight. Slap a few torpedo saucers near a dust cloud/asteroid field and they become horrible, able to "pop out" attack with their torps, then retreat to reload. Though the SM of the Xonn only...
  6. J

    A simple G'Quan poll!

    But the Nova's guns aren't one shot weapons. Perhaps with a 6 AD beam @ 20, the tubes could go down to 4 AD each, though... or make one of them a 6 AD pulsar mine @ range 20, instead?
  7. J

    A simple G'Quan poll!

    I don't think the G'Quan's ever getting fore-arc lasers, but maybe 6AD boresighted at range 20 would be better for the above ship... hmm... E-Mine volley, then close to lasers, then try to get a shot with the front pulse cannon. That'd be fun :-)
  8. J

    A simple G'Quan poll!

    In B5 Wars, the G'Quan's main damage dealing weaponry were it's short range pulse arrays (particularly) and beams (secondary), while it's Ion Cannon were a minor annoyance, and it had two e-mine tubes that didn't do much in the scheme of things. It had predominantly focused firepower fore and...
  9. J

    A narn Players love for a G'Quanth

    I like both of these, particularly the Heavy Plasma Cruiser. The additional range and AP/DD guns would make it a ship I'd regularly use, while the Attack Carrier would make Goriths reasonably useful against Starfuries/Sentris, which would be nice. I'd probably drop the e-mine and give it Command...
  10. J

    Sentient Rabbits Tournament: August 16th

    Unfortunately, the fact that I was attending the tournament had sort of slipped my mind somewhere in the middle of Friday night, and I forgot to stop drinking until about 5am on Saturday morning. Managed to get to bed by 6, and got a call from Tank and Ad at about 8:30. After crawling out of...
  11. J

    Playtest Rules - Psi Corps

    Don't forget the "broken" G'Vrahn and it's massive 10 AD (8 aft) of non twin-linked pulse cannon at range 10", no shields, no interceptors and worse fighters. The addition of shields alone will make the S.O. *much* more worthwhile, a beam at 24"-30" on top of them will make it one of the...
  12. J

    Proposal: The Blue Star (Skirmish)

    How about:- Bluestar Gunboat (Skirmish) After finding their resources stretched while hunting the Drakh, experiments were made to increase the firepower of the useful bluestar design to adapt it to a more combat related hull. Initially, an Improved Neutron Laser was fitted in an attempt to...
  13. J

    Sentient Rabbits Tournament: August 16th

    I'll play any slot left empty at the end... I don't mind playing any of the three.
  14. J

    New take to fixing the crit-system

    I really like this. Would swap over the Bridge Hit and Secondary Explosions results on the vital areas crit table, though... No SA is far worse for a big ship than d6 damage/crew.
  15. J

    Problems with Vree

    I prefer getting rid of 2fers completely, as well. Possibly either up damaging/crewing them (Tethys), up gunning them (Sho'Kos/Sho'Kov) or a combination of both (Haven). Something like +4 damage/crew to the Tethys, +2/+4 on the Haven along with 4 AD of AP/DD Light Matter Cannon at range 8, and...
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