After almost a 2 year hiatus, my group has once again wanted to adventure in my Hyborian campaign. Happy days.
They put aside magic and house rule heavy Pathfinder Hybrids to play an Aesir Barbarian, An Aesir female Scholar and a Zamorian Thief.
With Character Packages from the Players Guide to...
I believe the Favourable and Unfavourable Conditions section would help cover this enough to prevent any problems.
A simple modifier- to represent many conditions from night (darkness) to desert (lack of life) is what would hamper that straytagy. And any place where food, water and shelter...
My take on it is the forced Crimson Mist is the knee-jerk reaction to the repulsion inspired by the un-natural (mostly) object that caused the Barbarian to make the fear check.
Fighting Madness is a more experienced warrior channeling that fury to use as he wishes. It's not automaticly...
This is one of the best examples of "We're not in Kansas anymore" defining the Conan genre and I always enforce it.
With characters fleeing animated skeletons or ghouls instead of treating them as commen encounters AND Barbarians flying into berserk rages with fright I believe not using it...
I have never used the rule in either form. While being tempted to for one character who turtled up the amount of penalties to his move and skills was (to me) offset enough for his coming through alot of encounters unscathed.
He took the Heavy Armor feat for his Barbarian so I knew it was...
It's Conan!
They get as far as the story dictates, of course. To the ice encased ruins (of Frost Giant size), to the strangers fleeing the Gnoph-Keh, to the eerily naked woman on the ice flow who dives into the icy waters.
Asking for a specific longitude and latitude and if the season is a...
That this new player is both " a good role player and fitting into into my game " makes me wonder why he chooses to play in a low magic setting like Conan.
But it is your sand box. You either will or wont placate him. I've noticed that many players just dont enjoy the genre.
In the...
I'm meaning the Multi-Class Character options from the "F" series of books, with the Varient Rules.
Look's like one of my players is starting an Aquilonian Master Archer (Soldier/Borderer) after seeing the Master Aim and Shoot the Opening Varient Rules. With both being Favoured Classes I'm...
Was curious to know how many groups had players that took Multi-Classed options from the "F-series" . In my campaign no one has used these builds, although many NPC's have been generated using these classes.
Is this the same in your game?
With the HP cap, I've felt that no Attribute Cap is a good way to represent "Mythical" abilities of higher level characters and NPC"s.
With lvl 13 characters being legendary and "Earth Shakers" around 16 to the average man/Commoner it seems to fill the Magic-Void that allows truly Heroic...
I too believe the High Living rule helps place the Campaign as "Conan". And anyone who knows about real life mining/oil camps and such knows about blowing wealth on nothing.
That being said I lean toward the DC check modifier as opposed to a skill. You chose to disregard a game mechanics...
Not to mention the Ring was stolen by the "Good" guys. I guess in context my stance does seem silly since it's a game we're talking about that exists through players imagination.
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