Recent content by Jame Rowe

  1. J

    Most useful shape for a mobile shipyard?

    My thought, and YMMV, is that it would work best as a dispersed structure, so that the ship being worked on can be held at any angle as needed for repairs. If that doesn't appeal, then maybe a close structure with the yard at one end or in the center would work.
  2. J

    Starting equipment for TL9-12

    For a civilian character, I'd recommend a communication device, a filter/respirator, some sort of cheap eye protection, a hand computer, toolkit and a vacsuit. If they get weapons, then a shotgun, carbine, auto pistol or - pay attention to how that's an "or" - a revolver (if they're feeling...
  3. J

    High Guard: Ramming?

    That's a very large missile, not a starship, though. 😉
  4. J

    High Guard: Ramming?

    For starship combat, it's not worth it unless you're moving very fast, snd it's still not worth it because you wasted millions of credits on a suicide attack. So usually it's best reserved for if you're losing badly, and the other side plans to wipe you out anyways.
  5. J

    "Standard" equipment for ship's locker, vehicle and player character

    I might suggest a few lists where it's like the ones above, but the max TLs are TL10, TL11, TL12 and TL13. And then a note that the lower-TL items on the lists are manufactured at the same TL as the list, but the item hasn't otherwise changed from its TL of introduction. E.G., on a TL12 list...
  6. J

    Lack of affinity for players when creating a Farmer Traveller?

    I'd add in veterinary specialist as a third option. Yes, replace Pilot, but with Electronics in general. Replace Vacc Suit with Flyer, but add in a note that a player could use it to gain vacc Suit skill or Pilot: Small Craft if they can sell the GM on a reason.
  7. J

    Multitool

    That gives the SolCon lots of credit, almost as if they were the 3rd Imperium!
  8. J

    Species (Races) in MgT 2e

    Yes, it absolutely should include them!
  9. J

    Species (Races) in MgT 2e

    Then I'll suggest a section for "these sophonts exist, but are considered unplayable due to their alien nature" aliens.
  10. J

    Species (Races) in MgT 2e

    The Sred*Ni are unsuitable as PCs, but let's list them for thoroughness.
  11. J

    Careers in MgT 2e

    How DID Indy keep his tenure after switching from Scholar to Hunter? Or was he just the ultimate Field Researcher?
  12. J

    Careers in MgT 2e

    I wouldn't mind a teacher career as a specialty of Scholar, for both primary and secondary schools. To round it out for three specialties, I'd add in librarian and museum worker.
  13. J

    Stingfish Light Carrier

    This is the other reason why the power plant has so much extra fuel. To refuel the fighter unit. If it needs more they can go skimming.
  14. J

    Stingfish Light Carrier

    Looks like great minds think alike. Hopefully it isn't the German version - two minds, one stupid!
  15. J

    Stingfish Light Carrier

    Stingfish class 1000 ton pocket carrier, MgT2E TL12 1000 ton streamlined hull with 6 points crystaliron armor, 75 tons, 65 mcr, 200 power for basic systems Jump Drive 3, 75 tons, 112.5 mcr, 300 power Manuever drive 4, 40 tons, 80 mcr, 400 power Power plant, fusion/12, 75 tons, 75 mcr, 1125 total...
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