Recent content by J. L. Brown

  1. J

    Space Combat - Did I miss something?

    This is at least the fourth time this section of rules has been cited; and it seems you still have not read it. You seem to think it supports your point, when it does the exact opposite. No, Sensors do * NOT * provide 'Minimal' information at 'Very Distant' or 'Far' range; the quoted rules do...
  2. J

    Space Combat - Did I miss something?

    As you said; 'Very Distant' and 'Far' specifically do nothing to increase the amount of information reported by sensors -- they are all still 'None' at these ranges. The only extra information (above 'None') is that things which generate a jump-flash may be (presence or absence) detected, and...
  3. J

    Space Combat - Did I miss something?

    No argument there. On the other hand, step outside & look up. You can certainly see the Sun, which is ~148 million km away & the occupies the same number of milliradians of arc in the sky as the Moon; but sometimes (like at the new moon) the moon -- even much closer -- is extremely difficult...
  4. J

    Space Combat - Did I miss something?

    I am reading the rules. Page 160 in the Core Rules update: When the table says 'None', I interpret that to mean 'None'. Sensors report no information; not a detection, not an identification, not a friend-or-foe, not a firing solution. Nothing. That sensor is Out Of Range. Distant is not...
  5. J

    Space Combat - Did I miss something?

    Distributed Arrays and Extended Arrays do exactly the same thing; they are not cumulative. In my copy, they allow EM Sensors to gain 'Minimal' information at Distant range; and Passive Radar/Lidar to get 'Minimal' data at Long Range. Active Radar/Lidar already gets 'Minimal' information at...
  6. J

    Space Combat - Did I miss something?

    Ah, high-tech super sensors. of course! Yes, I had overlooked that! Please point me to the pages where they are defined; I am stuck using p 76 of the HGU 2022: And p 160 of the Core Rules Update. Apparently 'minimal information' (whether or not an object is 'active' in EM) for 'EM sensors'...
  7. J

    Space Combat - Did I miss something?

    A viable warship whose primary armament is Torpedo bays can usually be fairly compared to the exact same design with Missile bays. I am sure folks who enjoy doing ship design will have no trouble coming up with several examples. It seems there has been an Errata that I missed; thank you! Now I...
  8. J

    Space Combat - Did I miss something?

    When I am constructing a ship, I evaluate each system on its' own merits. Torpedoes lose. A Large Torpedo Bay is 15 MCr cheaper than a Large Missile Bay, which is peanuts. This price difference is cancelled out after 75 dTons of Standard ammunition (250 KCr per dTon for Missiles, 450 KCr per...
  9. J

    Pirates of Drinax - GMs thread

    There is nothing like an Aslan 'Heavy Bombardment ship' (that I can find) in 'Core', 'Companion', 'High Guard', 'High Guard: Aslan', 'Aliens of Charted Space #1', 'Ships of the Trojan Reach', 'Deep and the Dark', 'Spinward Extents', or the 'JTAS' up through volume 18. Maybe I have missed it.
  10. J

    Space Combat - Did I miss something?

    My original post compared Standard Missiles vs Standard Torpedos. Torpedoes were worse. It also compared Multi-Warhead Standard Missiles against Multi-Warhead Standard Torpedoes. Torpedoes were worse. There are no Multi-Warhead Nuclear Missiles; but Nuclear Missiles are vastly superior to...
  11. J

    Cluster Truck - Here in Time for the Holidays!

    Crikey -- that is awful. Five minutes and seven seconds that I retroactively wish could have been replaced by Vogon poetry.
  12. J

    Wrath Of The Ancients - Questions - SPOILERS

    Have you read / decided how the Ancients uplift paths will work? Wrath has two contradictory systems, neither of which is really complete.
  13. J

    Cluster Truck - Here in Time for the Holidays!

    Is this set in the Estuary system (UWP: B355616–8) in Heads subsector / Hanstone 1811?
  14. J

    Ship Combat

    Alrighty; I will moderate my position somewhat -- using a modifier based on the log of the volume of the target will be acceptable. But it should not be nearly as large of a determining factor in to-hit rolls as range, maneuverability, and relative EW capability; and the current importance of...
  15. J

    Ship Combat

    I responded directly to the idea that I disagree with. Your whole paragraph was 'Modifiers based on the size of a ship are something that are important enough to model; I would do it differently'. Here: An Imperial Star Destroyer is around 1600 meters on its' longest axis; at 1000 km ('Short'...
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