Recent content by J. L. Brown

  1. J

    Fleet combat & Countermeasures

    Fleet Combat (HG 2022, pg 113) uses (number of Sensor Operators/3) x (Crew Skill + EW program bonus) for number of missiles knocked out per round with Electronic Warfare. Cool. Different quality sensors ALSO add to 'all sensor actions', and Countermeasure Suites add either +4 or +6 to 'all EW...
  2. J

    Wrath of the Ancients Uplift Research

    I had similar questions; especially as regards the contradictory 'Progress on an Uplift Path' stuff on pg 44 and pg 167. (https://forum.mongoosepublishing.com/threads/wrath-of-the-ancients-errata.124409/#post-995024) Please let me know what you get to work.
  3. J

    Personal Meson Communicators

    There might be a network of known relays. Put up a GPS satellite / Meson Communications net, and a Portable Meson Comm can use them to 1} Get its' own exact location, local time, and any steady vector it is moving along, and 2} The exact location of several relay satellites. This is all photons...
  4. J

    Gas Giant Mining

    Why bother going down that deep? Apparently it is now (Mongoose 2e) canon that every ship with a maneuver drive has some built-in anti-gravity; equal to the rating of the drive. Since the ship is negating the effect of gravity on (at least) the entire bottom surface of the ship -- and all the...
  5. J

    Rules Clarification: Does TL10 Cloth Armor Stack with a TL12 Vacc Suit?

    There is a vast gulf between 'can wear' and 'can benefit from'. The TL 12 protection is the best that TL 12 can do; a simple TL 10 'hack' like 'just wear a diplo vest!' would already be incorporated.
  6. J

    Imperial Credits

    Or have the valuable material at the edge; since it is tougher. The interior of the coins might be a (cheaper) similarly hard-to counterfeit substance -- maybe a thermal superconductor; or an ambient condition superconductor; or a transformation optic metamaterial. Something which is easy to...
  7. J

    Imperial Credits

    All of the SuperDense materials are impossible to fabricate without sufficient technology, so it would be a good counter to counterfeiting on lower-TL worlds. Plus, some SuperDense materials are very tough; they would make very durable coins. I have never really considered the Imperium making...
  8. J

    Imperial Credits

    At the sector-construction level, I figure everything in CrImp. The major shipping houses might do their own currency exchange in-house for their own ships, or just accept some small percentage of their revenue has to go to exchange fees -- just another cost of doing business. But it isn't too...
  9. J

    Imperial Credits

    That is really convenient for the players, and it seems like a lot of groups just ignore local currencies. I like the verisimilitude and world-building from using local currencies, and find it is a handy way to skim a few credits from the group -- but every table is different. My version of...
  10. J

    Imperial Credits

    The problem is that Travellers might leave Regina with a bunch of Regina-cash in their pockets -- physical coins and bills. When they show up at Lanth a helpful bank will let them (for a nice fee) convert those into Lanth-cash. The bank on Lanth ends up with Regina-cash coins and bills, which...
  11. J

    Imperial Credits

    Several things I like to keep in mind: 1} Each planet is very likely to have a local currency which is exchangeable for the Imperial Credit. These local currencies are backed by the local economy; and so higher TL worlds tend to have currencies which are worth more than lower TL worlds...
  12. J

    Traveller, d10 variant.

    Boon and Bane works alongside. I was talking about the Roll/Keep system generally. If you are changing the die convention, then you might consider expanding the number of dice rolled generally.
  13. J

    Robotic Prison Guards (Or How To Oppress Your Players For Fun)

    I like it; expensive, but worth it. Two questions: 1} Why four copies of Athletics (Strength)/4? 2} How did you get to Armor-40?
  14. J

    Traveller, d10 variant.

    One system that I liked the look of was used in 7th Sea -- Roll Xd, Keep Yd. In this paradigm a 'Bane' die requires you to eliminate a high die from the pool of available dice before you select the ones you want to keep; a 'Boon' die adds to the number of dice you have to select from. An...
  15. J

    A bigger, better Harrier

    Gaping holes in the hull of the nearby, non-Jumping ship. This means that the "Hull of a ship block / contain artificial Gravity" reasoning does not apply. Obviously damage to the Jumping ship might affect the Jump -- although the 'Jump Grid' does not seem to be a consistent thing in Mongoose 2e.
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