Recent content by J. L. Brown

  1. J

    Cluster Truck - Here in Time for the Holidays!

    Crikey -- that is awful. Five minutes and seven seconds that I retroactively wish could have been replaced by Vogon poetry.
  2. J

    Wrath Of The Ancients - Questions - SPOILERS

    Have you read / decided how the Ancients uplift paths will work? Wrath has two contradictory systems, neither of which is really complete.
  3. J

    Cluster Truck - Here in Time for the Holidays!

    Is this set in the Estuary system (UWP: B355616–8) in Heads subsector / Hanstone 1811?
  4. J

    Ship Combat

    Alrighty; I will moderate my position somewhat -- using a modifier based on the log of the volume of the target will be acceptable. But it should not be nearly as large of a determining factor in to-hit rolls as range, maneuverability, and relative EW capability; and the current importance of...
  5. J

    Ship Combat

    I responded directly to the idea that I disagree with. Your whole paragraph was 'Modifiers based on the size of a ship are something that are important enough to model; I would do it differently'. Here: An Imperial Star Destroyer is around 1600 meters on its' longest axis; at 1000 km ('Short'...
  6. J

    Ship Combat

    I did not construct a strawman; I disputed the idea that 'ship size' was terribly relevant to starship combat. A ships thrust (and relative heading compared to the firing ship) is far more important, yet entirely ignored. Even the modifiers due to range are far more important than 'ship size'...
  7. J

    Ship Combat

    Two points; a 6000 dTon ship has a cross section of 34.32 meters -- only about twice (~2.5x) that of a 100 dTon ship. Somehow, a 100 dTon ship is +0 to-hit due to size, while a ship less than three times the size is +6 to-hit. A million dTon ship is more than eight times bigger than the 6000...
  8. J

    Ship Combat

    No it absolutely does not. It seems intuitive, and feeds into 'rule of cool', but it makes no sense in terms of the way MGT 2e space combat works, Let us start with some size comparisons; in terms of meters of diameter for spherical ships. 100 dTons = 13.8 m 1000 dTons = 29.9 m 10000 dTons =...
  9. J

    Space Combat - Did I miss something?

    Please read my post. That is already accounted for.
  10. J

    Space Combat - Did I miss something?

    Torpedoes are losers vs point-defense. A Small Missile Bay launches 12 missiles (1 dTon) per shot; a Small Torpedo Bay launches 3 torpedoes (1 dTon) per shot. For standard missiles, that is 150 KCr for 12x 4D of damage, and 12 points of Point Defense to shoot them all down. For standard...
  11. J

    Space Combat - Did I miss something?

    Thanks for clearing up the page reference! Of course, this opens up a whole new can of worms. Notice the Multi-Warhead Standard Torpedo carries (in the same volume as four Standard Missiles) three sub-munitions, each of which does exactly the same damage as a Standard Missile -- but the...
  12. J

    Space Combat - Did I miss something?

    So there are portable, simple magnets reliable enough to accelerate & steer the beams, and to keep them focused over tens of thousands of kilometers; but there are not magnets capable of deflecting them by even a tenth of a milliradian? As you point out, we do this with magnets and particles...
  13. J

    Space Combat - Did I miss something?

    Charged particles are a possibility, but difficult to keep tightly focused since they repel each other. Particle beams out-ranging lasers would tend to undermine support for that supposition. Also, beams of charged particles are easy to steer -- ie, to defend against with simple magnetic or...
  14. J

    Space Combat - Did I miss something?

    The particle beam is presumably a stream of neutrons, but maybe not. Neutrons have a half-life of around 10 minutes; and they make the target radioactive by interacting with the nucleus -- either splitting it, or combining with it to make it heavier. All of these interactions ought to be...
  15. J

    Space Combat - Did I miss something?

    The radiation effect from a particle beam is the result of nuclear decay effects. And dampers are specifically referred to in several cases as being used to clean up radiation and radioactive material after the fact. Please provide an example of a non-Destructive 'Nuclear Warhead' for ship to...
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