Recent content by Heartwarder

  1. Heartwarder

    Vehicle Critical Hits 2022 Update

    How big changes are we talking? I was thinking about rewriting the vehicle "builder" spreadsheet from scratch in Excel 2021 using the fancy new LET and LAMBDA functions, but if its gonna get obsolete I would rather save my efforts for later.
  2. Heartwarder

    Vehicle Critical Hits 2022 Update

    I understand making rules consistent and efficient across such vast scale from a dude trying to smash a mouse with a sabre to doom star shooting planet killing lasers at a battlecruiser is difficult, but I believe in you guys! You can do better. Or at least make a footnote describing assumptions...
  3. Heartwarder

    Vehicle Critical Hits 2022 Update

    I finally got the new edition of the Core Rulebook so I could read on this subject in more detail... I must say, this new critical handling for vehicles is consistent with that of ships on the first glance, but once you dig in and look at interactions with other rules and item statistics you...
  4. Heartwarder

    Gauss Weapons... Questions

    What exactly is a magnet "emitting" in your minds, that can make a combat vehicle or mechanized suit more easily detectable? But I digress, arguing about feasibility of technical applications in soft sci-fi settings is not worth the time. Bottom line, Guass weapons described in canon - i.e...
  5. Heartwarder

    Gauss Weapons... Questions

    Just one quick note: ammo for gauss weapons does not have to be ferromagnetic! Just like modern day sabots, any kind of object can be propelled using a discarding ferromagnetic pad. While losing some efficiency, this allows to construct variant payloads munition, including armor piercing...
  6. Heartwarder

    Vehicle Critical Hits 2022 Update

    That depends on the situation - how well armed and armored is the driver versus the bike itself. Mechanically attacking the driver and the vehicle would be the same - before revisions that is - now you get DM+1 to hit the bike as far as I understood. At the table though, players can and often do...
  7. Heartwarder

    Vehicle Critical Hits 2022 Update

    I have not tried the revised rules, in fact I have not yet read them, but I am a bit familiar with the previous iteration regarding vehicle combat. From that experience I can conclude there are in fact three very distinct kinds of vehicles: 1. "Light" vehicles - things from a scooter to city car...
  8. Heartwarder

    Character Creation cheatsheet

    I made a thing using free time and available free resources that is intended to help run character creation for Mongoose Traveller 2nd edition. It is not automated in any way and doesnt do anything for you, just passive crosslinked pages and tables with basic info from across a few books in one...
  9. Heartwarder

    Character Creation Question

    So, if someone made a really expansive cheat sheet covering character creation in traveller with all the basic and optional rules, survival, mishap, muster out and other tables in a form of a website with hyperlinks... how dinky would Mongoose be about such a thing? I mean its definitely useful...
  10. Heartwarder

    Gun Combat and never missing.

    That seems like an easy thing to integrate! Demand a sensor lock to attack in space combat beyond Dogfight / Close range (10 km). That is what I am gonna try. Thanks for the idea! I feel like this way a daring crew of heroes can take on bigger targets, as it is no longer a game of attrition of...
  11. Heartwarder

    Gun Combat and never missing.

    Sounds interesting. I will run the numbers once I have time. Your system seems efficient and sleek. At a glance it allows a hit ratio higher than I would want, but that is a GMing preference. Basically it boils down to how fast the combat should be vs. how important it is for players to manage...
  12. Heartwarder

    Gun Combat and never missing.

    On page 87 of core rulebook (2021 edition) we have a table for quick mook generation - looking at "Experienced Combatant" you can get a character that has DM+3 to gun combat through +2 to skill and +2 to DEX. I assumed an average US sergeant fell into this category. I might be overestimating...
  13. Heartwarder

    Gun Combat and never missing.

    That rule was observed when calculating the graphs. Not according to page 56 of Core Rulebook (not 2022 edition). Says: Skill 0 is competent in using that skill, but probably has had little experience in actually using it. Skill 1, 2 is trained in that skill. Each level represents several years...
  14. Heartwarder

    Mercenary Field Catalogue - Weapon Making Spreadsheet

    Noted. If I ever get to design my system (or make a plug-in for MgT2/2300AD), I will handle it this way. Players almost never mind dropping an extra dice or two. After dropping handful at once in dnd, whats an extra 2D or whatnot for Pen. Overall, I wish games used real world "Protection Onion"...
  15. Heartwarder

    Gun Combat and never missing.

    Noted. One does not exclude the other though. You can both tweak range modifiers and aiming bonus buildup. My "tweaked" range modifiers (0, -2, -4, -8 instead of +1, 0, -2, -4) are based off of real world statistical data. I tried to imitate the hit-rate curve of an average soldier as best...
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