Recent content by Halbard

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    Hero Points and Improvement Rolls

    Haven't got to the piont that my players have bought any heroic abillities. I am trying to keep to the spirit of old StarWars rpg (dice 6 game way back), where if you used a force point (or in MRQ hero point) at a non heroic moment, that point would be lost, if on the other hand it was used in...
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    RuneQuest II with MapTool

    I might give it another go. We will have to decide what the first scoop would be, ie how much of the game mechanics to put in the framwork. I woulld think that movement would have to be left out to start, since it is rather loosely defined in the raw. Start with char basics , ca, sr, hp...
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    Three sourcebooks for £15 and a few clacks

    Great! Just orderd DaraHappan and Fronela, well worth the while to read Whitaker materials, even for one stuck in the 3:rd age. DaraHappan starts resonances for a Sartarite, what ever the age. Ulf
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    RuneQuest II with MapTool

    I was looking in to that a while back, but i found it to be a bit to steep barrier to climb before it would pay off. We can't manage to meet wery often so it would be quite handy, though. I think one had to start with low expectations, but if there where more interested in contributing, it...
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    To what extent was Glorantha a factor in your interest in RQ

    Would not accept RQ as RuneQuest without Glorantha, been looking a lot at HeroQuest system but its not for me or my group. Do use their material though, as I so far only run 3:rd age Sartar rising campaigns. In that aspect I am not that deep in to Mongoose Glorantha, but any Glorantha is...
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    Cults of Glorantha

    Kyger Litor or not, CoG is not listed anymore under Runequest Upcomming releases, nor is it under Current releases. It can be found on a search though. Under Upcomming releases there is a new AaE in Nov 2010 ?!
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    weapon style flexibility

    Yeah combat styles has taken a fair amount of time to think about, haven't been able to do more than mock fights, with MRQII, but loads of thinking. One way is to use a OQ type of Basic Armed Combat but let specific styles be specializations. The basic Combat skill could "follow" each style at...
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    Spirits vs Divine Magic Practitoners

    Do you actually think MRQ (I or II) Divine Magic is better than RQ3? The other forms might be, but when it comes to Divine Magic, I think I agree with Simon. But then it is my curse to always find details that don't quiet fit my own ideas and then try to work out a solution ... MRQ II has in...
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    Glorantha maps?

    Depends on what specific setting, I think. A lot of people have been running RQ/Glorantha games since the fall of Rome, so there are some maps floating around. For Dragon Pass , but focused on 3:rd age check out the Sartar Pack from Issaries. But as usual, google around, there is plenty to find...
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    Training without Teaching

    Must a teacher all the time have a superior skill rating to be able to teach the student something new? I think there is plenty of examples especially in sports, that its not at least the whole true. Is Usain Bolts trainer really a better sprinter than he is? Is the soccer trainers of Barcelona...
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    Divine Magic relationship to magic points

    Hi! I do like the idea of the Pact and Pact skill, it makes the connection between the character and the Diety real and could easily be used for other strong connections like guardian spirits for Clan or Warband. But it do bothers me, that it in the long run it excludes (or at least severly...
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    Races of Glorantha Volume 1 Preview

    Works fine here too. "The cult provides all common Divine Magic", what is that? Is that going to be a Glorantha specific destinction of Divine Magic spells? Or is it another legacy that slipped through the net?
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    Experience in RQ II

    Once every two weeks would be frequent in our group, I would be impressed if we made 10 sessions a year. But during MRQI I used skill checks not for successes but for criticals and fumbles. More over, fumbles would be an almost instant skill increase check (but not with a 1% minimum), real...
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    Close quarters fighting with (very) long weapon

    My SCA friends had the same response, parry should be possible, attacking would be depending on weapon: Long spear nearly impossible, great sword and two handed or long shafted axes would be used differently for attack with less damage. From my RL unexperienced view it sounds right and feels...
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