I have no issue dropping the price to a more realistic value. That's for the help as to where I should look. Sounds like $175 is a far more reasonable price. I will amend my original post to reflect the new price. Thanks, guys.
In my efforts to downsize again, I have been purging my vast collection of rpgs and other books. I stumbled across my original 1st edition Call to Arms box set along with the 2nd edition hardcover and the 2nd edition hardcover Fleet Lists. The box set comes complete with everything plus an...
James-
Last time I shipped books to the UK, it was about $35-$40 to ship. And that was only 2 books. Shipping overseas is expensive. If you are looking at several books, it is cheaper to ship flat rate box and go with the $50 shipping fee versus trying to ship in a padded envelope and paying...
I've dropped the prices from $7.00 to $5.00 per book (unless marked otherwise). The price for the entire lot has also been dropped from $200.00 to $150.00.
My biggest disappointments have been with the adventures Beltstrike and Prison Planet. They aren't set up very well to accommodate players/GMs who are new to Traveller. I'd love to see some good intro level adventures done that can be used to bring in new players.
Australia
Australia - NSW - Sydney - krontekag
Australia - VIC - Melbourne - Melbourne Accords
Canada
Canada - Alberta - Medicine Hat - Jacqual
Canada - BC - Victoria - Hemdian
Canada - BC - Victoria - Red-24
Finland - Tampere - Perka
Israel - Rehovot - Golan2072
New Zealand - Christchurch -...
I'm in the process of downsizing my RPG collection and have come to the conclusion that my B5 books need to go since I will likely never have a group willing to play it. Therefore, it is time to sell them to someone who will actually make use of them. While I don't own every book produced for...
They are playing rogue human telepaths who are brother and sister. Neither has a moral issue with using their abilties to extract information or to remain "unknown".
From what I am reading here, it sounds like I need to do some house rules to compensate for the overpoweredness of the class.
I'm running Cold Equations right now for a group (about 2/3 through) and the two human telepaths have pretty much broken the adventure every which way forcing me to become quite creative (nearly railroading at times, which I really hate). They are P11's and the way the rules are written, having...
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