Recent content by GenericSuperhero

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    Ship Combat: The Particle Barbette

    I just assume that THE SHIP is the firer, so it's safe from irradiating own's crew/itself. Common sense would be to aim the thing away from hull.
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    Traveller EDC (Every Day Carry)

    I'll go with "depends of TL". For transhuman (TL18+) I'd say nothing spare clothes on one's back, as everything else is hardwired into brain or made into bionic equivalent (like multitool-shifting hands or sth). TL15 has nice cybernetics that take over most mundane things, like perception...
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    Ship's Locker: Out of the Closet

    Thank the gods for artificial gravity. I think in eleventh century of the Third Imperium, only uplifted dolphins deal with zero-G food issues. :)
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    Who Would Spec A Budget Power Plant?

    ^ This. ^ Unless specifically needed, I'd stick with standard versions. Players want to have unique custom build fancy spaceship? Ok, let'em have it within ruleset. Rest of the galaxy (maaaaybe with a an exception or two for special entities) fly standards.
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    Homebrew Setting

    Gretings, fellow space nerds. Excuse me this bewildering use of Necromancy and allow yourself as many of air refresheners/pine-scented napkins/standarized active-carbon cartridges as you like from the baskets to your left. That ritual is giving our LS systems quite a strain, but air is already...
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    Planning a new campaign. The Pickings of Brains!

    Assuming that code is unbreakable otherwise, all of this boils down to series of quests to obtain keys. from the top of my head: 1. Tied to genetic or biometric of one individual (might need to obtain it's DNA, clone it and take voice print for example. If alive, might be forced/persuaded) 2...
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