Horace Bury's (and I can't believe I got his name right) ship Sinbad had a "flinger" a rail accelerator used for cargos. It could also withdraw or protrude from the Langston field. It had to be assembled. (say a modular Fat Trader using one of it's hardpoints.) (The Modular portion coming with...
I honestly believe that "modern tracking systems" have anything to do with the choice to occupy a turret or not.
Heck, I posted a remotely operated turret in (I think) the 3rd series of pics that I posted here.
This was designed at least a decade and a half before the game was so the design...
This may seem silly....
BUT I've finally come across a statement about Turret occupancy.
I also found some stuff in both the classic Traveller as well about missile and sandcaster re-arming in a small ship that again indicate heavily that there is someone inside the Turret.
I will also say...
I would agree about personal choice about manning turrets bout would disagree about the "air locks" bit simply because all of the (lets say) "Gunnery control room" portions of the turrets DO have airtight Iris doors. (I have the description of the door somewhere in on of the books but can't...
Thanks.. these are pretty much the pics I want.. (both for myself and players)
about 20 (good God!) years ago my friends and I ran a game where a ship went against a small asteroid base. Due to what might be considered either a series of catastrophic or amazingly lucky shots the Scout hit the...
You have made the most sense and I find your arguments well-reasoned.
I also noticed that in the original books, in the ship design book (Book 02 - pg19):
Fire control is specifically stated to be in the turret of the smaller ship. In the merchant ship, however, space for fire control is...
I'm sorry if I was unclear. I thought you were looking for examples that would indicate that Turrets were normally occupied.
The quote from High Guard was supposed to be more of a confirmation.
Ditto any quotes from the Gurps or megatraveller books.
I'm surprised you didn't feel the need to...
well except if you take Gunnery in High Guard.
(page 17)
Where you get the impression that it's better (targeting -wise) to be in one.
(although you can stat your own "Gut instinct" modifiers)
G.U.R.P.S. Traveller Starships book talks about cramming cargo into a turret at the loss of...
Although the idea of manned turrets sounds a bit "old fashioned" The game is about (most often) the players zipping around space in the equivalent S.S. Minnow, Pt 109 or the African Queen. Unless you are in a capital ship Honor Harrington doesn't sleep here.
Traveller is more like Star Wars...
I found upon looking in the rule books that there aren't any really good images of turrets.
(or if there are I haven't found them)
I've found this in the High Guard book
and I've seen off-set small images which place the chars in comfy locations
as well as "battle stations"...
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