Recent content by gautxoriak

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    Legend/RQ6 Magic and Dark Sun

    In RQ6 you can choose the kind of recovery magic points. It is supposed that for Low Magic campaign settings is one point per wek. Medium Magic one point per day and High Magic one point per hour. For me Dark Sun is low-medium magic setting, and I don´t know what kind of recovering rate I...
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    Legend/RQ6 Magic and Dark Sun

    Hello: I need your help in order to convert the magic rules to Dark Sun. Maybe I am lucky and someone has already played this setting or Has read something about them. My dudes is with magic rules. a) Psionic Magic: With Legend rules I was sure to choose Common magic as Psionic Magic, but...
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    Best Rules for playing with miniatures and battlemap

    Hello: First of all, I would like to apologize because maybe my english is not good enough to explain what I am looking for. I like Legend, RQ, BRP and all D100 system... But I have been playing for too many years D&D, and My players and I can´t already play without miniatures and a battlemap...
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    New Damage in a Major Wound

    One question... Imagine you already have a major wound (for example, in a leg). And you are hit again in that limb (1 point for example). Do you have to roll again vs Resilience? Is it considered to be a new Major wound?
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    Is Legend core book even out yet?

    When in PDF?
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    When will Legend be avaiable in PDF? (Drivethurpg....)

    I am very interested in Legend. I have RQ II Books, but I prefer in PDF. Do you know when will Legend be available in PDF? Weeks after the "physical" format? Same day? Thanks
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    Legend. Playing with miniatures?

    I dont´t agree. I don´t need AoO... but the movement in MRQ II is not very suitable to play with minis. If you have many house rules you can do it, but If You apply only the rules in the core book, It is very difficult to play (for me). You can move 8 metres (4 squares) in a round. You don´t...
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    Legend. Playing with miniatures?

    I have been reading It is going to be several changes in combat in order to do it faster and perhaps more deadly. If I had to do my WishList, I would like to have combat rules to play with miniatures. Rules about movement in combat that I think it´s the worst in RQII. Maybe they could be...
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    Delay Action... Do you have to spend 1 action?

    One simple question... For example, If you have won the iniciative, and You want to attack (no matter the reason) after the enemy. Do you have to spend 1 action to delay, and other to attack?? 2 actions? Or is it supposed that delaying is "free" and you spend only 1 action when you attack?
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    Several doubts about Pin Weapon

    I mean that. Are both weapons pinned?
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    Several doubts about Pin Weapon

    I can't understand how Pin Weapon works... I hope someone can help me.... Supposing my PC parries an rolling a critical success (My PC parries with a shield and the enemy attacks with a falchion for example). I choose the Pin Weapon maneuver and what happens now: a) Are Both Arms Pinned? (The...
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    Pre-declares a parry. When can it be useful?

    And can you choose the action "delay" in order to see what happens? Do you have to spend 1 action to delay and another action for the action you will do? Or delay is free... and you just spend the combat action in new strike rank and the cost of delaying is only to act later.
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    Pre-declares a parry. When can it be useful?

    What is the purpose??? Is there any situation It is goung to be useful? I mean... You can choose to parry every attack, and depending of the roll, you can decide If you like to parry or not. Maybe i have not understood the rule, but I can´t imagine a situation that It would be good to...
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    Adding the "Special Success".

    Thanks. Before rewriting all the rules, I prefer to know other experiences with these changes. I am going to think about it. I like the "old relationship" between the Skill % and fumble % (and critical %). The best you were, less % to make a fumble.
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