Recent content by Galen

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    Radiation trait and radiation protection

    The Radiation trait inflict 2D x 60 rads. But do we subtract the radiation protection of the ship in the usual way? For the radiation shielding it says "... from both natural sources (...) and artificial (including nuclear missiles and meson weapons). ..." So far so good, unless we read the...
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    Space Combat - Did I miss something?

    OK I totally give you that! If you have a Railgun, a Missile Rack and a Sandcaster in a Turret you would have 3 tonnes of ammo for free in a Turret that uses just 1t (if not hidden) Of course, the rules say "per Attack" but we also have Core '22 Rule Zero. I have to think we (me and my group)...
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    Space Combat - Did I miss something?

    Oh yeah. Very pleased! :) Thanks for your detailed explanation! Hm, I see where this comes from. I've never seen it like that. It feels wrong that three Railguns (or Sandcasters) use just one "Ammunition". But it clearly says "... per Attack" not per Weapon or "Shot". And if you have a triple...
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    Space Combat - Did I miss something?

    What means? 1D per Sandcaster in the turret? Or 1D+X (X = Number of Sandcaster after the first)?
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    Space Combat - Did I miss something?

    Oh they did! They landed some hits with their Pulselaser Turrets while rushing for a boarding manoeuver. And tried to punch with some Missiles. But they did "just" Damage. No critical hits. Even with "Aid Gunners" or a Sensor Lock (which they got from a critical failures of the players SensOp 🤣...
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    Space Combat - Did I miss something?

    Especially when you are using a Beamlaser-Barbette o_O But that brings me to a question about Sandcasters. In Core we have: Does that mean: We can only use one Sandcaster at a time, even if we have a triple Sandcaster Turret? Or if we can have triple Sandcasters, how do they work? Are they...
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    Space Combat - Did I miss something?

    Hello dearest Travellers! My Group and I (Gamemaster) played another Session yesterday and we had a nice little Space Combat. A TL-9 700t piece of spacejunk attacked the groups hard modded 200t Free/Far Trader. After firing a few Salvos of Missiles they reached the medium range band and with...
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    Milieu 0 ships updated to MgT2

    Well I don't really know what the Milieu 0 setting means tbh. That is why I recommended to replace some missile bay with other weapons. Not all of them. 90kt is a capital ship but not necessarily a battleship. If it is defined like you say in that setting ok. But with standard definition (real...
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    Milieu 0 ships updated to MgT2

    Oh look! A space punching ball! Very tough armour. But it is missile dry in less than 20 combat rounds. After that it has only 7 dangerous Weapons left (Particle Beams and Meson Spinal). In my opinion it relies too much on missiles. Yes missiles are very powerful. But why not replace some of...
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    Negative DM from being hit

    I'm also used to the design mechanism of weapons from field catalogue. I already designed some cool weapons with it. BUT I also understand the said issues. It is a good idea but should have needed a bit more polishing. About all these additional rules ... well yeah it IS said that they are all...
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    Negative DM from being hit

    The example I meant is from the Quickdraw Rule (p. 21): That reads quite different from the Knockdown rule. Well I don't even want to question this "unsling" and "chamber a round" DM. But a rule for a penalty would totally make sense. Getting hit by a 20mm round, even if it does not do any...
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    Negative DM from being hit

    Hi All, while reading the Field Catalogue I found an example where someone got a negative DM from being hit. In this case it was a total of -5 (-2 from being hit, -3 from 3 full sets of 3 damage). So long so good. But where, in which book and page, can I find this rule? I looked in the Core...
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