Recent content by GabrielGABFonseca

  1. GabrielGABFonseca

    Travellers Needed! High Guard Updates

    Go forth, @Technetium 98, and shine thine Cherenkov light! If anyone has feedback to offer, it's most likely Tech lol Of my part, I think most has been covered already in this thread, but there are a few points which I specifically would love: Improved sensor rules (again); the additions in...
  2. GabrielGABFonseca

    Google Sheets Worksheets

    That'd be the optional rules introduced in Small Craft Catalogue, I believe, which allow power plant fuel usage to be fractional instead of requiring minimum increments of 1 ton of fuel. When @Technetium 98 is online, he'll be able to confirm it, though.
  3. GabrielGABFonseca

    Traveller Integrated Timeline

    I have chosen not to, actually – when conflicts occur, I note down both instances and simply make note of it, my intention being simply to catalogue, rather than attempt to fix; my reasoning being that this document be used as a resource, or perhaps an index in a sense, by the folks who wish to...
  4. GabrielGABFonseca

    Traveller Integrated Timeline

    Unquestionably, his archival work is a huge inspiration to myself. Sadly, due to Don's untimely passing in 2015, the Integrated Traveller Timeline doesn't cover pretty much all of Mongoose 2nd Edition's published books, as they released 2016 onwards, which is part of the reason why I maintain my...
  5. GabrielGABFonseca

    Imperial Credits

    The World Bank, as in, the actual real international financial institution.
  6. GabrielGABFonseca

    Minor races in Imperial Naval Intelligence

    Indeed, it's one of the many problems with trying to do Traveller demographics like I mentioned a few posts back. The Sophont codes only really specify chunks of 10% of the total population – using Vargr as an example, a code Varg9 would mean 90% of the world's population are Vargr, and VargW...
  7. GabrielGABFonseca

    Minor races in Imperial Naval Intelligence

    Yesn't – meaning that I'm working off the assumption that if they are listed in the Travellermap's sectors classified as 'Official' and, therefore, reviewed by the T5 Second Survey group are 'canon,' insofar as anything in an universe like Charted Space can be. That said, by listing all races it...
  8. GabrielGABFonseca

    Minor races in Imperial Naval Intelligence

    But of course, my friend: Same caveats as previously apply. All unspecified (Minor) race worlds are in the Marches. This includes all four sectors of the Domain of Deneb: Deneb, Spinward Marches, Trojan Reach, and Reft. The Imperial worlds on the rimwards part of Reft are not included, as...
  9. GabrielGABFonseca

    Minor races in Imperial Naval Intelligence

    But of course! For the Imperial territories in Spinward Marches sector, the table is as follows: A couple of disclaimers: these are raw data from Travellermap – Charted Space demographics are a bit of a can of worms with lots of 'ifs' and 'buts' (UWPs only cover mainworlds, only one...
  10. GabrielGABFonseca

    Imperial Credits

    Another possible value comes from the World Builder's Handbook, as it provides Traveller stats for present-day Earth (-2498 Imperial being equivalent to 2024): In it it states that the Gross World Product is MCr73,600,000 or in other words, 73.6 trillion Credits. Earth's GDP in 2023 was...
  11. GabrielGABFonseca

    Minor races in Imperial Naval Intelligence

    Depending on which frontier of the Imperium you choose to go with, you can leverage different Minor Non-Human Races. I've written a Python script that pulls data from Travellermap so I can run Statistics™ on it, including population census. In the Third Imperium's territory in the Spinward...
  12. GabrielGABFonseca

    The Most Stupid Movie Synopsis EVER

    Strictly speaking not a synopsis, but I feel like this lives up to the spirit of the thread...
  13. GabrielGABFonseca

    Testing a Wealth characteristic (WEL) - Comments welcomed!

    You mean it is for some sort of... Unlit... Skulduggery? Bad jokes aside; it took me a few minutes to really 'get' the system, but once I did, I think it's perfectly serviceable for a game where purchasing things is more incidental than core to the actual scenarios. That said, I'll relate in a...
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