Recent content by frankinla

  1. F

    How many subs can I try to detect?

    I'm pretty sure any time a Fletcher fails its long-range detection roll, the evil laugh will be mandatory. :lol: (Our games tend to include a fair amount of friendly harassment :) ). Frank in L.A.
  2. F

    At All Costs victory condition

    Thanks to all for the input and official answer! Some things I will remember for the next At All Costs game: 1. Always take subs. 2. Always take a good amount of anti-sub capability and play them very defensively. 3. Make eliminating the opponent's anti-sub units top priority. 4. Once this is...
  3. F

    At All Costs victory condition

    Yes, I agree. This came up in my last game when my only 2 destroyers were sunk very early on and we realized I could not possibly win because I could never touch his subs. That kind of takes the starch out of the game, so we figured they must have intended that subs don't count. So, we...
  4. F

    At All Costs victory condition

    Only if you instituted a house rule of 'whoever is ahead on points after x minutes wins'. The victory condition per the rules is "This battle will continue until all ships on one side have been destroyed." (p. 20, last paragraph). Frank in L.A.
  5. F

    How many subs can I try to detect?

    Only subs in the same "square" as the detecting ship though And they see nothing unless they roll a 6. "Well, they didn't DETECT anything, so they must be safe....mwahahahaaaaah!!" :twisted: Frank in L.A.
  6. F

    At All Costs victory condition

    It seemed to me that subs are ships. In the fleet lists, the rulebook refers to subs as ships (e.g., "Ships of this class are..."). That being the case, once I eliminate the enemy anti-sub capability (if any), I just keep one sub submerged on the table and I cannot possibly lose. That's so...
  7. F

    How many subs can I try to detect?

    P.18 says, "A single die is rolled before the ship declares its attacks." I took this literally that each ship may make one single detection roll at the beginning of its attack phase. I hope they clarify this, as it makes a big difference in how hard it is to detect a sub. :? Frank in L.A.
  8. F

    At All Costs victory condition

    Do subs count as "ships" for this scenario, or surface ships only? If subs count, once one side has eliminated the other's depth charge units, they can't lose, which doesn't seem right. Frank in L.A.
  9. F

    Yamato & Kongo vs. KGV & Queen Elizabeth (Short Vers

    Of course, I figured this out after basing and painting a Kongo AND a Kirishima! Doh! :roll: Oh, well. You can never have too many minis. :) Frank in L.A.
  10. F

    Yamato & Kongo vs. KGV & Queen Elizabeth (Short Vers

    Amen to that! Played against Germans the other night who used Improved Rangefinders & radar locks to drop long-range shots on my Kongo with ease. The fact that they weren't AP hardly mattered against the lousy Armor 4. Gah! :evil: Good report! Frank in L.A.
  11. F

    Baseing

    Here are a couple of my Japs & the Tirpitz for Kreigsmarine I'm painting for a friend. (I'll go back & put some nice labels on them all when I'm done painting.) Plasticard base with Elmer's wood glue texture, paint, Woodland Scenics Realistic Water brushed on as varnish. The bottle warns "DO...
  12. F

    More rules questions

    Hello, all. Well, our VaS group is growing and everyone is busily ordering and gluing up their GHQ fleets. A few more questions have come up we could use some help with: 1. On p.17, it says ships detected by radar may be attacked at any range up to maximum, regardless of visibility conditions...
  13. F

    Bomber reload?

    Yes, very true. I noticed as we played today that bombers have the 'one shot' attribute. When empty, they can still instigate dogfights (e.g., shooting down spotters) but I guess that's about it. As for bombers having "no way of reloading", that's a very interesting idea. It never...
  14. F

    Bomber reload?

    Thanks for the replies. I like DM's refuel/rearm track. I was just reading the tournament report here and the player mentioned his tactic of launching all his flights then bottling out the carriers, so I guess he isn't worried about reloading! :P My group is never going to accept the...
  15. F

    Bomber reload?

    Must carrier-based bombers return to reload between bombings? I say no, since I don't see that mentioned in the rules. My friends say yes, since planes continously bombing with unlimited ammo would be silly, and the book does mention carriers "recovering" planes. If you don't have to recover...
Back
Top