Recent content by Fireflame

  1. F

    Pinpoint targetting for starship combat

    Has anyone revisited the pinpoint rules for space comabt in MGT? Reviewing what I can in the various other editions and the available MGT books, I find very little. In MT, when a ship is in visual range (<50Km), then if exceptional success is achieved the attacker may select it's target. How...
  2. F

    Murders and Mysteries

    I ran a brief segment from 'The Traveller Adventure' where the party was approached by a nervous man who was prepared to pay a fortune to get off planet ASAP. On questioning him, he had embezelled (sp?) several million from Akerut and claimed the wouldn't find out for at least a month. The...
  3. F

    Traveller Generations

    I’m 37 and started playing traveller in the Golden Age circa 1981 when a friend bought the rules and ran me through it. We played just one on one for a couple of years sporadically as my family moved to another city. At the Beginning of the Silver Age I bought MT and it was game on. After...
  4. F

    Remote start a ship?

    I personally don't see why not. If the computer has intellect software running and a preprogrammed automated start up function, potentially you could call the ship, have it register your voice via voice rec or however, and begin a start up sequence. Alternatively, the communicator used might...
  5. F

    Partial fuel usage during jump

    If, say, in the middle of a jump a bomb goes off in the cargo bay that causes the ship to drop out of the jump into open space. Would the partial jump use the full jump allotment of fuel or after being able to jury rig the damaged systems, do they still have enough fuel to complete the partial...
  6. F

    Tracing a 'Jumped' Ship

    Jump tracing is possible in my campaign. Recently my characters, in a hackneyed The Traveller Adventure, watched a 2500dton Kforrzeng (sp?)Cruiser follow the Walblutn (sp?) out of jump and blow great holes in it with a spinal mounted Fusion cannon. I ruled that a ship with powerful enough...
  7. F

    Running Merchant Campaigns

    I would have to say that my current campaign is a merchant based campaign which begun with The Traveller Adventure, using their own ship and is spanning the top region of the Spinward Marches. Generally, as far as cargo and passengers go, the crew decides there next destination and look for...
  8. F

    Sound Effects for Traveller

    Does anyone know of a handy resource for Traveller, or any space type, sound effects? I know I could record my own, but am hoping to find some already in existence. Since I run my game with my laptop as a resource, I thought it might be easy to use effects instead of having to verbalise them...
  9. F

    Games in progress census

    Been running a game, must be coming up to about 6 months now, was soon after the intial MGT book came out. Am about 2/3 of the way through the Traveller Adventure in the Spinward Marches with the 5th Frontier war brewing. While I'm a seasoned veteran of Traveller, the players are all first...
  10. F

    Starship Troopers Campaign

    A-HA! Yeah, well I was a player in the game, so perhaps the fault lay in the GMs coming up with ideas for it...
  11. F

    Starship Troopers Campaign

    There's another *ahem* non-Mongoose published ST RPG out there based upon D20, which while it's hampered by that system, has plenty of material that could easily be converted to the Traveller rules if you are will to spend a bunch of time doing it. It played rather well, but maybe it was the...
  12. F

    Conversions to MGT

    I have a vast amount of material from previous versions of Traveller, but was wondering if anyone has put together conversion documents from older versions to MGT? My players, having made a wad of money trading and want to buy some goodies, but with an equipment book, a vehicle manual or a...
  13. F

    Tell me about your Traveller campaign

    My campaign has been running three months now and with four brand spanking new Traveller players (3 of which are brand spanking first time anything players) I decided to start off with The Traveller Adventure to get them used to the Traveller Universe and show how it differs from other games...
  14. F

    Technology of the Ancients

    An item I created yesterday is called the Matter Grabber and is based loosely on the weapon found in Half Life 2 It has a range of 14 meters, and can transport an item of approximately 50kg, with built in inertia dampers to stop it from being dragged into the operator. It can be used as a...
  15. F

    Starship Names

    After a brief fistfight, my players finally decided on... "The Duchess"
Back
Top