Recent content by far-trader

  1. far-trader

    Low lottery

    Quite. Per your example of First-Aid.... PC Medic "I'll take 10-60 hours for the +4 Timing DM" Ref "Err, the patient bleeds out and goes into shock after a few minutes of you humming and hawing over what to do about the gaping knife wound. They die. You notice... after 40hours." Sounds a bit...
  2. far-trader

    Low lottery

    Presuming this is directed to me and not about the task mechanic Time Increment rules but about the low berths themselves... Standard low berths (imo) require several minutes to prep and install a passenger and several minutes to prep and remove a passenger. In MgT this is the 10-60 minutes...
  3. far-trader

    Low lottery

    It's actually pretty much a copy from the Dumarest books iirc. And this topic has come up here (and other Traveller fora) before of course :) http://forum.mongoosepublishing.com/viewtopic.php?p=549708
  4. far-trader

    Low lottery

    I'd agree, unless extremely desperate or without any other choice (convict transport leaps to mind for the latter, refugees for the first). However, my issue then (and generally anyway) is the ticket price is far too high. Anyway, CT was never that brutal. Roll 5+ and get a DM +1 for Medic...
  5. far-trader

    Alternative science cascade skills

    I think you've done a good job of (a) and (b) but missed (c) by a little. Indeed. Probably one of those "pick two" problems. As in the classic: "You can have a job done: Fast, Cheap, and Well... BUT you can only pick two of those." I think there might be room for a little more simplification...
  6. far-trader

    "Drones" being deployed by US Navy

    Thanks phavoc, I'll have a look at them again (I'm sure I've skimmed them) later so I know what I'm talking about in future ;)
  7. far-trader

    "Drones" being deployed by US Navy

    Could be. That sounds much more reasonable. I was just going by the post above, and may have even failed to properly understand the issue there :) Where are the drone rules? Core or HG? Or somewhere else? Vehicles maybe?
  8. far-trader

    "Drones" being deployed by US Navy

    You might not be far off on that ;) One of the suggestions some time back for the bulkiness of CT computers was that they were vacuum tube monsters rather than transistor/ic miniature marvels for hardened survival reasons. Just look at the punishment they take and keep on running uninterrupted...
  9. far-trader

    unmanned jump ships (Q for GMs)

    Well it would, but... ;) ...where did the player characters get that kind of experience in a universe of fully automated ships with barely competent "show" crews? :)
  10. far-trader

    unmanned jump ships (Q for GMs)

    Why? IFF and protocols should eliminate that before long. We already have hunter drones that could well be autonomous once loaded with a target profile. At the very least manned space fighters are a non-starter. IF space fighters are valid combatants. If not then just make them bigger until...
  11. far-trader

    unmanned jump ships (Q for GMs)

    I recall reading once that 2 or 3 interfaced systems is the best for fault detection cross checking and that adding more than 3 into the loop actually introduces false fault detection issues just like that of the space shuttle example above. I can't recall the source of the information though...
  12. far-trader

    unmanned jump ships (Q for GMs)

    Basically much of the space related skills and manned positions come down to artificially required to make it a role playing game. Once the tech supports advanced enough programming you don't need Pilots, Gunners, Navigators and such. The issue then becomes one of inventing reasons why the game...
  13. far-trader

    Animated jump shadow

    Fills my screen and then a bit, on a 22" widescreen monitor set at 1920 x 1080. I'm using Firefox, it might be a browser issue. Or some settings on your end.
  14. far-trader

    Animated jump shadow

    Wouldn't the ellipse of the shadow be modelling that though Gamer Dude? As it says in the diagram: "Shadow is elliptical as Barnard's star is at an angle to the ecliptic." I'm not saying they have the angle correct (but suspect they do), but an elliptical jump shadow implies an angled vector...
  15. far-trader

    Ship "Gunner" renamed WSO

    Next thing you'll be saying is a computer can shoot (or pilot for that matter) much better and faster than a human... :twisted:
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