The 2nd edition will bring MGT fully in line with being the "Basic/starter" version of T5. The last Vehicle book from MGT used the T5 design paradigm. Unfortunately I hate T5 so that will spell the end of the line for me vis-a-vis purchasing "crunch" books. :(
The rule I propose is self contained and contextual as it can be dropped in without other changes.
It's very relevant. Why would you want to introduce rules for your players that have already been proven very unpopular with players??????? :?
Yes, FF&S's was far more detailed/complex and like much of its rules, very unpopular.
Unlike MGT, hull material in my rules radically changes at the end of TL 9 as there is no way that soft materials like Titanium could be made thick enough for even basic protection from particles in space of...
The picture merely shows the surface area to volume ratio curve of a solid. The general basis for scaling the armor by dton volume.
Sorry for the confusion on that. On the pic, A = surface area. V = volume of the solid.
I changed the picture to better demonstrate
This rule brings vehicles into the starship armor paradigm. In my game vehicles are <10 dtons to a minimum of 1 dton.
Figure armor factor as normal then apply the mod by tonnage.
Hull/chassis size less than 10 dtons (min. 1 dton), multiply armor points by 0.25
Hull size 10 - 99 dtons...
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