I don't think the Main weapon is up to par--I don't like that it can be intercepted..., also with this things pedigree, how can it not have a flight computer managing its psychic crew???
Chimera: Armageddon
Speed: 15
Turns: SM (same as Shadows)
Hull: 6
Damage: 2
Traits: Adaptive Armour...
I likethe idea of proportional losses of speed but don't think that they need to be exclusive.
Reducing turns, lathough in some instnaces I like, I don't see how it can be balanced--losing 1 turn would either render about 1/3 the ships almost useless, but stating that a ship cann't be reduced...
I think Ripple has a good idea hear--make the Admiral cost tied to the point level of the game. However, if we are .looking to encurae thier use, I think that they should be 1 level lower than the game being played--most games seem to be played at 3-5 points, and havinga character cost 20%-33%...
Not sure--don't really remeber the actual point total, bust as I recall it was somthing like I had lost most if not all of my fleet: 3 Tinashi (squadroned) and 4 Ashintas, to your Gaim Carrier and assorted Whitestars, with something like 24 Thunderbolts.
As I recall I had crippled (but not...
I had suggested MB/SL w/ full AD because the MB on the Omega are currently SL and 1/2 AD SL would mean they never get used; although in terms of look and feel, I think that 8" MB/TL with 1/2 AD would "feel" better.
Additionally, with just 1/2 AD MB, I think we will run into the same issues with...
I like the idea of confirming a crit, but think basing it on the relative size of the ships is the problem:
Confirmation roll required
Patrol: 1 (Auto)
Skirmish: 2
Raid: 3
Battle: 4
War: 5
Armegeddon/Ancient: 6
I also like the idea of ever potential crit scoring an extra point of damage, but...
So I am having a markedly unproductive day at work and keep reading these froums, so I thought of another idea that I miss from 1E:
The Laser Pulse Arrays:
Keep the current stats for Pulse Firing, but allow the weapons to be converted to Mini Beams with the slow loading trait (meaning they...
I find my games to be a mix of results--but tendign toward blow out:
I would say that 60% of may games are blowouts with about 30% being close (leaving 10% for what I call midrange games, non blowouts but no point in totaling VP's).
Full disclosure: my principle fleets are Minbari and Narn...
Re Foxmeister: Although it is a more complicated speacial action, I don't think it involves many more dice than other actions--CBD, or the Drazi attack run (that it is based on). And I agree that TTT offers some fo teh same benifit, but the idea is to offer a more specialized and potentially...
So I have been browsing the forums and thinking--I generally liked he idea to TTT as it was originally written, but also have liked the idea of Follow That Target, and now that Mongoose seems to have opened the door to shooting outside the movement step (see drazi attack run), I thought that a...
I am also geting mildly frustrated, Back in March I won some prizes for finishing 2nd in the MavenCon Tourney. Although Bryan Steele has been quite responsive to my PM status reqeusts, the items still have not been shipped.
I understand that Prize support was a lower priority than the fire...
Another set of Rules clarifications Web of Death:
I do not have the rule books with me, but I recall that under 2e, a fighter flight counts as a ship for all purposes unless the rule says otherwise, so:
1) Can the Web of Death be triggered by fighters flying within 4" of a ship? This would...
I didn't realize I was opening up such a pandora's box with my inital question. It seems to me that forcing a squadon is to complicated of a rule mechanic for all the reasosn discussed above. My solution (albeit a special rule) would be to change the small ships rule so that:
Initiative units...
My point is that the rule is ambiguously worded and should be tigghted up. The simplest solution would sem to say that any 2:1 ship must be part of a squadron, which may include its mate.
If we are looking at these beta rules, isn't it better to catch this now and clean up the laguage to...
I read the rule on small ships:
"When you purchase two ships for a single Patrol point for use in a game of Raid level or higher, then they must be placed in a squadron with another ship. They need not be placed in the same squadron as one another, but they cannot be used independently. They...
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