Yeah, I totally agree with the "not every fight is to the death" philosophy, but when your campaign concept is "Adventures delve into an enormous epic dungeon in search of phat loot", it's a bit harder to justify player survival after a lost fight. The monsters and traps that don't kill you...
Thanks for the input, folks.
My players and I come from a background of D&D (which has no active defense, just passive Armor Class) and FATE-based games like Spirit of The Century and Dresden Files (which have active defense rolls, but you can make an unlimited number of defense rolls in a...
I just ran a small session of Runequest II for the first time tonight. Had a blast.
One of my players pointed out, however, that running out of actions to parry/evade with when the opponent still has actions left to attack with is almost a death sentence. The combination of high chance to hit...
Thanks for the info. I hadn't looked closely at the elementals yet, those gave me some interesting ideas.
Where are Shake Earth and Heat Earth? I can't find them in the core rulebook.
I've been reading the Runequest II book, trying to decide if I want to run this system for some friends. A lot of us come from a background of Dungeons and Dragons (and other systems), where one of the best uses of magic comes in the form of Area of Effect (AoE) spells that can easily hit...
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