Recent content by Don Allen

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    A question about flurry

    You wouldn't flurry unless you were a fast fighter. Makes sense to me. How can a lumbering stone golem flurry when he is so slow? This makes flurry less powerful too.
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    Miniatures in RQ...regarding scale

    I was thinking doing that but then the miniature size becomes really abstract with the average mini being approx. one square tall that. Just seems weird to have 3 foot tall men and such running around :) Maybe I will increase the fatigue percent penalties 5% but get rid of all of the movement...
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    Miniatures in RQ...regarding scale

    I want to use miniatures for battles in RQ but there really is no rules for their use in the book (that I could find). I am using one of those wet erase mats with squares on it. What do you use for scale on these mats? A human character usually moves 4 meters per action I guess but if fatigued...
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    A question about flurry

    After rereading the combat rules and Combat options it seems (at least the way I'm going to play it) that the flurry action actually costs 1 CA. So if a character starts with 3 CA and decides to flurry he will only have 2 left to flurry with. I don't know if thats how it's supposed to be but it...
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    Adventure Idea needed...

    Definately sounds interesting, thanks...
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    Adventure Idea needed...

    OK, some of you who are more creative than I am, I need your help. I am running a game tomorrow evening, and continue on Fri. and I am drawing a blank. I think I want the 3 of them to make Barbarian characters from the same tribe (maybe a cold/harsh land not unlike Cimmeria)... but thats as...
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    Yet another update of the Simple Character sheet (v1.3)

    It's working now...thanks
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    A question about flurry

    I was referring to other games like d20 in which fighters usually don't have a "high" Int. I can't remember how the older RQ did things since it's been 19 years since I played but I like the way Mongoose has seemed to streamline character creation etc. I think they are aiming at younger players...
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    Yet another update of the Simple Character sheet (v1.3)

    My browser keeps trying to open this page but I wait and wait and it won't open... http://hem.legend.se/kammaren
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    A question about flurry

    Yeah, thats sort of cool that INT won't always get dumped on now :) Makes sense. Even Conan, contrary to popular opinion (mostly due to Ahnolds portrayal) was not dumb but cunning and intuitive.
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    A Stupid Question About Opposed Tests

    Lets say a player has 15% in a skill and he is in an opposed test with someone with a 90% skill. Lets say they both succeeded in their rolls. Which one of them do you think would win most of the time (when they both pass their test) if the LOWER roll wins? It makes more sense to have the one...
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    A question about flurry

    Yeah, I get it. Personally I like the random roll without swapping method. But even with the swapping if one of my players put the 18 (provided he even rolls one which isn't too likely) into Dex he still won't (for a while anyways) have 4 CAs. I imagine it would take quite some time to...
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    A question about flurry

    Oh, I see. I was wondering why some were having a problem with the new Runequest. Now I see it's mostly those who have played it in the past a lot and are comparing it to those previous editions and how it was done in those. Whenever I make a d20 character I make sure STR and DEX are my high...
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    Overextending

    Am I understanding this right? The only way for a combatant to overextend is if he misses and his opponent still decides to dodge? That would probably not be a very good decision if it is unless the dodger is MUCH better than the attacker. Right?
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    Yet another update of the Simple Character sheet (v1.3)

    Hey, why don't you submit your sheet to rpgsheets.com. Label it Mongoose RuneQuest or something like that. That would be cool and make your sheet available to more people.
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