Thank you everyone for your input. I don't have the .pdf yet, but will need to grab it for the errata when it is put in. I just found it odd that the formula in High Guard better matched the core. I'll be on the lookout to reverse engineer my players ships then. Thanks!
I just received my hard copy of High Guard yesterday. I started going through the ships and the rules for creating your own. I've noticed that many of the ships that are also in the core rules are slightly different.
My example will be the Free Trader.
The power requirements on page 15 matches...
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