Recent content by dirklancer

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    Traveller Beta Playtest Rulebook

    Any word on a blank character sheet? :D
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    Traveller Beta Playtest Rulebook

    Thank you, it was my imaginary father's name. And it would be appreciated. I want to start making a few test characters to kick the beta around a bit. Not that the old ones or good old blank paper don't work, but a blank official one would be nice.
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    Traveller Beta Playtest Rulebook

    Looks great so far! But am I missing it or is there no blank character sheet available yet?
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    Cinematic Traveller

    If you go the route of hit points above and beyond the standard damage mechanic, then you probably need to justify them in the same way they always have been viewed: representing abstract luck, chance, and trivial wounds that eventually give way to the serious ones. As a long time D&D player...
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    Cinematic Traveller

    I like the redshirts as ablative armor options... So for those of you more familiar with how combat works, how effective/essential are reactive dodges and parries for survival? I did have a thought about giving a free defensive action or two (maybe 1 plus Dexterity modifier), if that would...
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    Cinematic Traveller

    I like that idea too. The recent FFG Star Wars games do something similar with groups of goons so you can fight a hoard of Stormtroopers without being quickly cut down. I like that idea because it simplifies multiple lesser foes and cuts down on the number of die rolls that can slow down combat...
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    Cinematic Traveller

    That's pretty much exactly what I am talking about and thank you. Pulpy is probably a better term for what I mean. Heroes that are a bit larger than life when compared to the average, and they can overcome challenges that would kill normal folks. Mind you this campaign will not have heroes that...
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    Cinematic Traveller

    All good suggestions and much appreciated. Hit points might be a good option, since they keep a character fighting fresh until the point they drop. In regards to karma points, what are some systems people have tried? I was toying with a damage mechanic similar to the one used for vehicles...
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    Cinematic Traveller

    I apologize if this has been talked about before, but I am just getting back in to Traveller after an extended absence. I am working on a conversion of a homebrew setting for an upcoming campaign, and my players and I generally prefer a more cinematic vibe in our games. I have a few simple ideas...
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