When playing with different scales, it may be appropriate to adjust the rules for structure damage.
Otherwise it may be too easy to knock-out bunkers in 15mm.
From my point of view it is important to use the re-roll rule for normal move & shoot combinations, because otherwise tanks without turret are too strong compared to tanks with turret.
Generally tanks cannot react and the main gun can only shoot once per turn. A tank with turret can shoot in...
I’ve checked the book found two rules which may be relevant:
- Models in Cover can see through and can be seen through Cover, if the Cover is not too thick. See Page 19. This should be always possible for Gun Shields.
- The ATG will not block LoS to its crew if they are in same FZ, because the...
Maybe it’s best to look at the numbers.
The probabilities for a Sherman shooting at an armored car (D10+2 against Target 7+ and Kill 9+) are:
Miss= 0.4
Target hit= 0.2
Kill= 0.4
If the Sherman is moving and therefore has to re-roll successful attacks, the probabilities are:
Miss=0.64
Target...
Let’s say a Unit of Warrior Bugs moves through level 1 impassable terrain. My understanding of the rules is that I have to roll a die for every single model before it moves. What happens if the last roll is low and the model is not able to move into command range?
The most practical solution...
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