Recent content by DeHammer

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    Question RE: Serpent Class Scout

    Ah... maybe I figured it out. The 'up IRIS valve pictured in the center of deck 1 goes to the turret. I think there's supposed to be a second 'up' IRIS valve door in the back of room 11... see image below.
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    Question RE: Serpent Class Scout

    We're using the Serpent Class Scout ship in our Traveller game. The deck plan is fairly straight forward except for one thing... the IRIS valve door placement between Deck 1 and Deck 2 just makes no sense to me. If you place the deck 2 'down' IRSI valve door over the deck 1 'up' IRIS valve door...
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    Additional 'Pirates of Drinax' Related Publications? Worth It?

    So I was cruising DriveThruRPG and noticed that there's a bunch of smaller PDF publications for the various 'missions' mentioned in the PoD books. For instance, there's a separate 'Friends In Dry Places' publication you can pick up. There's also another book with apparently more info on the...
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    Weapon Damage Output Balance?

    I've thought about assigning a conditional AP to all energy weapons. For instance AP5 vs non-reflec protection points.
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    Weapon Damage Output Balance?

    Looking online, I found reference to one Ref who simply ruled that energy weapons ignored all armor. Not something I would do, but it does suggest to me that I'm not alone in seeing an issue. One idea I am playing with is simply increasing 'effect' damage. Instead of 1 point of extra damage per...
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    Weapon Damage Output Balance?

    I appreciate your input from your experience. Thanks. I guess in my way of thinking a one-shot kill should always be possible especially where no armor is being used. That's more like our reality where people can actually be killed with a single punch even. I do like the 'Effect' system...
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    Weapon Damage Output Balance?

    Pretty sure most Traveller Refs let enemies shoot at their PCs with firearms. I don't think character generation is relevant to the problem I'm seeing.
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    Weapon Damage Output Balance?

    Nope. That would not be required. First of all... facing is already a part of the game when you ask PCs to specify where they are or they use a mini to show you where they are. Or do you not let your PCs sneak up on someone 'from behind'?
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    Weapon Damage Output Balance?

    Love it! Awesome ideas there. Since the core rules to mention cloth armor leaving bruising, I think the idea of stun damage seems quite good. I also decided that in some cases, I could also add a bit of fall damage (which ignores armor) if they are hit with something extremely forceful.... such...
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    Weapon Damage Output Balance?

    I like that idea... and I have tried to think that way, but stacking cloth armor with cloth trench coat as per the rules just doesn't seem to allow me to do that and have it make sense. Clearly I do have to do something, but I'd prefer not to suddenly retcon equipment the players already have...
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    Weapon Damage Output Balance?

    Here's the thing though... the core rules explicitly state that (civilian) cloth armor can be worn under regular clothing even, and that a cloth trench coat (also civilian) can be worn over armor. So that's already armor 14. Way beyond the 3-8 range. Then there's the shields. Also, equipment...
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    Weapon Damage Output Balance?

    This is really more of a question, as I'm new to the Traveller system and our group is just starting into our second adventure. Are weapons damage output and armor / defense balanced enough straight out of the rules? The reason I ask is that if someone manages an armor value of say 15-20 pts...
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    Concept: 'Ancient' Aslan Based Dungeon Crawl - Thoughts?

    Awesome! Thanks so much. I like the idea of making this particular warrior part of an ancient (by Aslan jump affiliated exploration standards) clan that he 'jump started' on Hradus, but for some reason the much of the history was lost to time... perhaps the clan fizzled out at some point only to...
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    Concept: 'Ancient' Aslan Based Dungeon Crawl - Thoughts?

    Wow, awesome information all. That's a treasure trove of info for me to explore more fully. Much appreciated.
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    Concept: 'Ancient' Aslan Based Dungeon Crawl - Thoughts?

    For the sake of keeping things ever changing, I'm thinking of tossing an old fashion 'dungeon crawl' into the mix of adventures I am planning for our group. Our players have recently met a highly unusual male Aslan merchant and dealer in artifacts of antiquity. He operates out of Hradus inside...
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