Take a look at my Eberron conversion (link in my signature). I believe I made one in that.
Edit: Yep, on page 110.
Editx2: This succubus is a very d&d-like succubus.
- Dan
For the d20 monsters in the Eberron conversion, I simply buffed up AP. I however "normalized" the damage reduction to level 1 first (by withdrawing it's HD from the damage reduction).
Take a look in my signature.
- Dan
Halfway through it, and it is fantastic. The quality is very high and the adventures bind together nicely, while allowing for chopping them up and using them individually.
Can't wait to run it sometime.
- Dan
The rules state specifically that no roll = failed roll. So a crit vs. fail / no roll = 2 CM.
The advantage to getting a crit is - apart from the extra CM over a success - is that the most dangerous CMs require a crit.
For instance if A crits and B fails his roll or does not roll, then A can...
Take a look at my Eberron conversion in my signature. I believe it is easiest to simply make magic-into-item rules, rather than item-specific rules.
- Dan
A link was added to this forum some time ago.
I hope I'm not infringing on copyright by adding a link to it here - if I am, please remove the link mods.
https://dl.dropbox.com/u/346399/NAmaps.zip
- Dan
You could take a look at "Book of Quests" and "Monster Island" coming up early 2013 for RQ6. They should be very much Legend-compatible. BoQ is a book containing 7 adventures, whereas MI is a sandbox setting in the style of Griffin Island of the old RQ3-age.
- Dan
Instead of modelling it as something generic, I would model it as a spell contained within the great families (in this case). After all, if a baker curses you before you kill him and take his bread and 5 copper pennies, you don't want the curse to really have an effect.. it should be dramatic...
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