In my setting, many systems amongst the more populous regions have multiple freight hubs orbiting the star just outside the 100d jump horizon - anywhere between 3 and 6 of them, depending on the volume of trade and the distance to the inner worlds. The idea is that interstellar freighters would...
I've been having fun in Photoshop to build up a catalog of planetary images for my campaign. It's set in the Crucis Margin sector, in and around a system called Guerzim (Bright Heavens Sub-Sector 1626).
Taking a lead from the old Judges Guild (non-canon) publications my friend and I are...
The jury is still out on this for me.
According to the rule book, the transit time for 1 AU (the distance from the sun to the earth - approximately 150 million km) is 27.6 hours at 6g. Using high school physics (a = (v2 - v1) / t), I did the sums. Assuming a standing start, after 27.5 hours at...
Interesting replies, thanks everyone.
I agree that the actual mechanics of space ship movement don't make for especially interesting game play - it's all about story-telling after all. So I'll declare to my players that the artificial gravity generators also include inertial compensators...
Time travel assumes that someone's memories are unaffected by the change - so they knew the past-that-was and can now see a present-that-is and can tell the difference. My view of time travel is that everyone affected by a change in the past either no longer exists in the future-that-will-be or...
Hi everyone, this is my first post here. Hopefully it's not too contentious.
I bought the original boxed-set of Traveller way back in the late 1970s but never played it (sad face). I've just recently rediscovered the game and have bought the new hardback edition and am loving the faithful...
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