Recent content by Cyphr

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    Sic semper tyrannis

    :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: Especially Number 3 Veni Vidi Castratavi Illegitimos
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    Starports, when will we see it?

    Shiny! I'm near the KofP Compleat Strategist. That means I should be getting mine this week or next. :D
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    Starports, when will we see it?

    Has anyone in the States bought on at a FLGS? Ny store have not received either Starport or Merchants & Cruisers. I known myself and another Trav fan or two was waiting.
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    Secrets of the Ancients Adventure 6 is out

    I finished reading this one. This is one of the most inventive concepts. I hope this type of gaming and characters are planned for other strategic games.
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    Secrets of the Ancients 4: Descent

    Yes an external image would be nice. I remember the GDW adventure had an image of the ship. A movable module map would be neat. The fact it is a PDF makes it possible to print, cut, and arrange.
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    Secrets of the Ancients 4: Descent

    I just did a quick scan through should there be deck plans of the Ancient ship?
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    2300AD next year

    I know my FLGS manager and I would be interested. In terms of history around 2000, keep the Twilight War. Either original Soviets or extremist Russian nationalists work.
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    Invasion 1968

    1977... A group of hard scifi rpg publishers end up discovering a theories of gravitics and jumpspace. :D
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    Darrians book available.

    Any ETA on delivery in the States?
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    Invasion 1968

    :shock: indeed That could make American and Soviet leaders go ape doodoo. Can we say defcon 2.
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    993 ATU (Gateway Domain)

    I love the Gateway sourcebook. Except for some stats in the adventure it was not rules set heavy. It had a very good mix of.Imperial territory, pocket empires, and non-aligned. Also it has four sectors. :D
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    AI on Ships

    Sorry couldn't respond earlier... Anyway... My concept would still allow function/layout configuring. The AI is a module that is plugged into the station. I prefer wired for the security and signal reliability. This is a design scheme from an ongoing campaign I run with others.
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    AI on Ships

    My read is those programs are stored and ran from the main computer not from the individual crewstations. What I'm referring to see having the program skills stored and ran locally.
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    AI on Ships

    It does??? :? That's new to me. My understanding was you needed someone or something to operate a crewstation.
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    Be on the lookout for space elves

    Excuse me as I wipe the envious drool from my keyboard. Ever since S&P had the coverart adverts I've been impatient like a kid waiting for Christmas.
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