Recent content by cometyo

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    Deflectors in High Guard Fleet Battle

    Sorry if this has been discussed already (I couldn't find anything on this), but how would deflectors work in High Guard's fleet battles rules? Would it be a dice pool similar to meson screens and dampers? Would it work more like sandcasters? Would it just be an add-on to armor (divided by 3.5)...
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    Ramscoops

    Thumbs-up to everyone for the interesting back-and-forth commentary. Lots of food for thought.
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    How jump works

    Yes, there is definitely military utility in that starships with collectors have an advantage similar to battleriders due to not having to carry all that jump fuel. But do collectors present disadvantages as well? I think someone said they accumulate particles slower than a conventional ship...
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    Ramscoops

    Great comments everyone. Yeah I can accept that the rarified heights of a gas giant might be too dense for ramscoops but not the areas near the gas giant, which might be rich in hydrogen. I wonder, though, if I had a ship designed for deep exploration where redundancy (and not commercial...
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    Ramscoops

    Thanks for your response. I was thinking about using an adjustable hull but was wondering if the rules suggested that "cannot perform atmospheric re-entry" applies to skimming a gas giant's upper atmosphere. In other words, is a ramscooped ship, for practical purposes, "unstreamlined" and can...
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    Ramscoops

    Hello all, I have a quick question about ramscoops: High Guard states that the bulkiness of ramscoop collectors prevents ships from atmospheric re-entry without damaging the ramscoops. Therefore, ships equipped with ramscoops are rarely streamlined. Let's say I wanted to maximize the fueling...
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    Laboratory vs Scientific Toolkits

    Great information, everybody. Thank you for helping me clarify how to use labs Traveller.
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    Laboratory vs Scientific Toolkits

    Can you give me a quick example of how your scientist characters used their labs or equipment during the course of an adventure? And did you use a lot of dice rolls or was it a lot of descriptive story telling on everybody's part?
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    Laboratory vs Scientific Toolkits

    Everybody's comments have been very helpful to me so far, and swordtart has provided a level of detail that I would have never thought of., which is helpful because my point of reference for labs is 1) high school science classes (where I probably wasn't paying much attention because I was...
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    Laboratory vs Scientific Toolkits

    So as I'm reviewing everyone's replies and circling around the question I posed, would it be fair say that a lab simply enables a scientist to do science tasks beyond data collection -- "No lab = no science" similarly to "no turret = no gunnery"? And what happens in the lab can be as specific or...
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    Laboratory vs Scientific Toolkits

    That makes sense.
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    Laboratory vs Scientific Toolkits

    I guess I'm looking at it as "the adventurous, Indiana-Jones characters are having fun overcoming physical dangers to collect data with their toolkits while the scientists in the lab are doing... what... that would be fun to play out."
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    Laboratory vs Scientific Toolkits

    Thanks for the responses. So one way to look at it would be characters using toolkits in the field would be limited to collecting data and drawing uncertain (and potentially dangerous) conclusions without a lab. And a lab is just a very expensive room if it doesn't have people in the field using...
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    Laboratory vs Scientific Toolkits

    Hi, Does anyone have any insight into the practical relationship between a Scientific Toolkit and a Laboratory, particularly how they would impact outcomes in a game? High Guard refers to the scientific toolkits in its description of a laboratory, suggesting that they overlap somehow, but...
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