Recent content by Clovenhoof

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    You Conan Players Out There--Which Forum Will We Follow???

    Now that's a pretty cool idea. I'm not frequenting the rest of the mongoose forums anyway, so I wouldn't mind migrating to a private-owned forum. I suggest making it a general S&S themed forum; of course Conan will always be a major player in that genre.
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    HOW RARE AN 18 OR HIGHER STAT IS......

    I'm not sure that bench pressing gives a proper gauge here. But it's not even that important. Looking at the load figures, you will find: Str 15 has 2x the weight allowance of Str 10, Str 18 has 3x the weight allowance of Str 10. So in short, Str 18 is three times as strong as the average...
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    Faster Combat...Lovelier Women...More Money

    Rolling Attack _and_ Defense is indeed too boggy, I fully agree with Baron here. With PRatD however, the number of die rolls remains the same. If anything, it should speed up combat, because it distributes the number of rolls more evenly across the table. For example, say there are 4 PCs...
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    Massive Damage...as a Reflex Check?

    Yes, and as we're about it, there were some heavy sword types in the late middle ages, but they were an evolutionary dead end. In the long run, anything longer than about 4 feet proved to be impractical. The typical size-to-weight ratio for any functional sword is about 1kg per metre, or to...
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    Faster Combat...Lovelier Women...More Money

    Well, just as you described. Whenever an enemy attacks a PC, it's that NPC's turn, but still the player rolls the dice to defend against that Take-10 attack.
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    Faster Combat...Lovelier Women...More Money

    I used to use PRatD for a while, and found it quite successful. The main advantages I see in it are that 1.) the players have the impression they can actively avoid being hit (even though the math remains exactly the same) and 2.) it frees up the GM's hands to do different things. Then my...
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    From Stone to Steel

    You can get whatever content is designated as Open Gaming Content legally for free, if you can get hold of it. It's a publisher's business what parts of their works they declare as OGC and what as Closed Content. Usually, and this is just an observation, they make the crunchy bits Open (maybe...
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    Why I keep it low...

    Um, because it is, and has been designed that way? Ever risked an eye on Table 5-1 in the DMG, wealth by level? The game pretty much breaks down at mid to higher levels without some minimum allotment of magic items, especially AC gear. There is no level-inherent AC progression, so even a level...
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    Massive Damage...as a Reflex Check?

    Don't be so sure about that, especially before you try it. Actually we had several Near-Wipes just from fights with a bunch of Extras. Yes, they don't take much damage (but not every Hit automatically results in a wound; Toughness (=CON) and Armour also play a role there. But they dish out...
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    Why I keep it low...

    In one D&D game I participated in, they had a very generous character generation method: roll 3d6 _18_ times and pick six, arrange to taste. This resulted in sufficiently strong individual characters so that no player bothered to peek on his neighbour's character sheet to see if he got shafted...
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    Massive Damage...as a Reflex Check?

    Note how other systems like for example Savage Worlds (to which we switched our campaign earlier this year) simulate combat. In SW, the key feature is that the system discriminates between "Wild Cards" (PCs and important NPCs) and "Extras" (unimportant NPCs). Extras have pretty much the same...
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    From Stone to Steel

    Nice! It seems to be out of print, but it's Open Gaming Content so should be available on the net easily.
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    Why I keep it low...

    Just the sense of perspective. When you see 63 and 72 points, you think "Ah well, 9 points is not the world, that's just 15% better". But if you compare the modifiers, you might realize "Holy crap, +6 vs. +1, that's 500% better!"
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    Massive Damage...as a Reflex Check?

    Yeah, the problem is an unlucky synergy between standard D&D 3.5 rules (the two-handed power attack didn't give double bonus in 3.0) and special Conan rules like HP cap and Massive Damage. Another such anti-synergy is Two-weapon Fighting versus Damage-Reducing Armour. What DR practically means...
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